Compare Forgotten Stories weapons by movesets, Speed, attack costs, and handedness.
For hybrid Forgotten Stories weapons, check casting: Bow allows spells; two-handed melee weapons and claws restrict them.
For casting with Forgotten Stories weapons, balance extra runes and Mana against the Staff’s Speed penalty.
Compare 20 Forgotten Stories weapons below, including 11 starter choices and equipment obtained through crafting, enemy drops, or Inheritances. The full table covers Speed, handedness, attacks, costs, and obtainment, with QTE tips and closer comparisons for popular picks.
Whether you want to bleed targets dry with a high-cadence dagger, hold an defensive frontline with a defensive spear, or debate the tactical trade-offs of staff vs wand for your next caster run, this guide covers complete stats, active attack profiles, QTE timing tips, and loadout recommendations to help you find the best Forgotten Stories weapons for your build.
Forgotten Stories Weapons: Full Comparison Table
Forgotten Stories weapons are divided into four main archetypes: Light, Medium, Heavy, and Magic Weapons. Your weapon's listed Speed directly alters your turn order and determines whether you reach extra-turn initiative breakpoints (as detailed in our Stats and Skill Points Guide). A dash or Not listed means that value is unavailable; it does not mean zero.
| Weapon | Category | Handedness | Speed | Key Stat Modifiers & Passives | Primary Attacks (Cost & Cooldown) | Obtainment Source |
|---|---|---|---|---|---|---|
| Dagger | Light | 1-Handed | Not listed | PEN +1 | Stab (2 Energy), Assault (6 Energy, 3T CD) | Starter Weapon |
| Rapier | Light | 1-Handed | Not listed | PEN +1; Duelist Dance (+0.4 Speed per stack after 3 dodges) | Puncture (2 Energy), Needle Flurry (6 Energy, 2T CD) | Starter Weapon |
| Bow | Light | 2-Handed | 0 | Can cast spells despite being Two-Handed | Shoot Arrow (2 Energy) | Starter Weapon |
| Earthquaker Cestus | Light | 1-Handed | Not listed | Defense +1, Earth DMG +25%, PEN +1, Block Reduction 15% | Punch (0 Energy), Ragequake (7 Energy, 5T CD) | Drop: Dust |
| Damned Claws | Light | 1-Handed | Not listed | PEN +1; Gain +2 Bleed at start of combat | Scratch (3 Energy, 0 CD), Jagged Uppercut (6 Energy, 4 CD), Mangle (5 Energy, 3 CD) | The Damned (Feral) |
| Bone Claws | Light | 1-Handed | Not listed | PEN +1 | Scratch (3 Energy, 0 CD), Jagged Uppercut (6 Energy, 4 CD), Mangle (5 Energy, 3 CD) | Crafting (1 Fossil, 3 Bone Shard, 3 Iron) |
| Chromatic | Light | Not listed | +0.10 | Chaos DMG +25%, PEN +2 | Puncture (2 Energy), Needle Flurry (6 Energy, 2T CD) | Drop: Supreme Chaos Rumiel |
| Sword | Medium | 1-Handed | -0.40 | None listed | Slash (3 Energy), Double Strike (4 Energy, 2T CD) | Starter; Drop: Sword Bandit, Harloth |
| Osseous Blade | Medium | 1-Handed | -0.40 | PEN +1 | Slash (3 Energy), Double Strike (4 Energy, 2T CD) | Crafting (1 Fossil, 3 Silver, 3 Bone Shard) |
| Mace | Medium | 1-Handed | -0.60 | None listed | Maul (3 Energy), Double Strike (4 Energy, 2T CD) | Starter Weapon |
| The Pan | Medium | 1-Handed | -0.65 | Max Posture +2, Fire DMG 2.5%, Fire Res 5.0%; Unlocks special foods for crafting | Maul (3 Energy), Double Strike (4 Energy, 2T CD) | The Cook Starter Weapon |
| Spear | Medium | 2-Handed | -0.50 | Max Posture +2, PEN +1, Block Reduction 7.5% | Poke (3 Cost), Hoplite (0 Cost) | Starter Weapon |
| Clayvorant Arm | Medium | 1-Handed | -0.60 | Earth DMG +10% | Maul (3 Energy), Double Strike (4 Energy, 2T CD) | Drop: Clayvorant |
| Greataxe | Heavy | 2-Handed | -0.70 | None listed | Cleave (4 Energy), Sharp Sweep (6 Energy, 3T CD) | Starter Weapon |
| Greatsword | Heavy | 2-Handed | -0.70 | None listed | Slice (4 Energy), Execution Blow (7 Energy, 4T CD) | Starter Weapon |
| Greathammer | Heavy | Not listed | -0.90 | None listed | Smash (5 Energy), Ground Slam (6 Energy, 3T CD) | Starter Weapon |
| Gruesome | Heavy | 2-Handed | -0.90 | Physical DMG +20% | Slice (4 Energy), Execution Blow (7 Energy, 4T CD), Serrated Slice (3 Energy, 5T CD) | Drop: Carnage |
| Grim | Heavy | 2-Handed | -0.55 | Void DMG +15%, PEN +1, Lifesteal +5% | Cleave (4 Energy), Sharp Sweep (6 Energy, 3T CD), Consume Life (8 Mana, 3T CD) | Drop: Carcass |
| Staff | Magic | 2-Handed | -0.60 | Max Mana +8, Max Runes +3 | Spellcasting focus (Channels spells from inventory/books) | Starter Weapon |
| Wand | Magic | Not listed | Not listed | Max Mana +4, Max Runes +1 | Spellcasting focus (Channels spells from inventory/books) | Starter Weapon |
Watch Forgotten Stories weapons in action

Every Weapon Explained in Forgotten Stories
Watch Forgotten Stories weapons in action before you commit. The comparison table makes it easy to check the tradeoffs.
Best Weapons in Forgotten Stories: Archetype & Loadout Guide
Rather than searching for a single overpowered tier list, seasoned adventurers evaluate Forgotten Stories weapons by how well their mechanical passives align with target affinities, status conditions, and action economy:
- Fast Bleed & Status Stacking (Dagger & Rapier): Their 2-Energy basic attacks keep pressure on an enemy without spending as much Energy as heavier strikes. The Rapier also rewards defensive timing: three successful dodges grant Duelist Dance, adding +0.4 Speed and helping you work toward extra-turn thresholds.
- Defensive Anchoring & Retaliation (Spear): The Spear stands as the definitive counter-play weapon. Granting Max Posture +2 and a baseline 7.5% Block Reduction, its zero-cost Hoplite skill grants 3 stacks of Fortified (Fortified grants +2 Defense) alongside 3 Counter stacks. Counter automatically triggers a retaliatory basic strike when struck by close-range melee attacks (inflicting a 25% damage reduction typical of Medium weapons).
- High-Impact Stagger & Execution (Greatsword, Gruesome & Greathammer): Heavy weapons pay a steep initiative tax (Speed penalties between -0.70 and -0.90) in exchange for unmatched damage ceilings and crowd debuffs. The Greathammer excels at disabling dangerous enemies by stacking Dazed and Exposed. Meanwhile, the Greatsword and boss-dropped Gruesome feature Execution Blow, which scales in damage the closer an enemy is to death.
- Spellcasting Choices (Staff, Wand & Bow): The Staff offers +8 Max Mana and +3 Max Runes with a -0.60 Speed penalty. The Wand supplies +4 Max Mana and +1 Max Rune. If you want archery alongside magic, the two-handed Bow has a passive that specifically allows casting.
- Zero-Cost Brawling & Elemental Utility (Earthquaker Cestus & The Pan): The Earthquaker Cestus provides Punch, an attack costing 0 Energy, paired with Earth Damage +25% and 15% Block Reduction. For resource-focused runs, The Pan provides defensive Posture and Fire buffs while passively unlocking special cooking recipes in your inventory.
Dagger: Rapid Bleed and Vulnerability
Forgotten Stories weapons: lightweight daggers focused on fast attacks and Bleed buildup.
Dagger
The Dagger is one of the starter Forgotten Stories weapons built around low resource consumption, armor penetration, and flexible status infliction.
- Handedness: One-Handed
- Speed: Not listed
- Innate Modifiers: Armor Penetration (PEN) +1
- Obtainment: Starter Weapon
After 7 attacks with the Dagger, you gain Frenzy +1. Each stack of Frenzy grants +0.5 Speed and +1 PEN.
Attack Profile
- Stab (2 Energy): A rapid single-target thrust. Inflicts Bleed +1 on hit. If the opponent is immune to bleeding (such as certain undead or construct bosses), Stab automatically converts its effect to inflict Vulnerable +1 instead.
- Assault (6 Energy, 3-Turn Cooldown): A rapid combination strike. On normal hit timing, it inflicts Vulnerable +1 per connecting hit. If executed with Critical timing, the effect flips entirely, inflicting Bleed +1 per hit instead.
QTE Combat Timing
Dagger skills reward quick reactions. During Stab, click when the indicator turns green. For Assault, stay ready for several consecutive timing prompts rather than treating the whole combo as one input.
Rapier & Chromatic: Precision Thrusts and Momentum
Forgotten Stories weapons: precise thrusting rapiers combining evasion with critical hits.
Rapier
Chromatic
The Rapier and its radiant endgame counterpart Chromatic are Light Forgotten Stories weapons for players who enjoy thrust attacks and active evasion.
Rapier Stats & Passive
- Handedness: One-Handed | Speed: Not listed | PEN: +1
- Passive — Duelist Dance: Successfully dodging 3 enemy attacks grants +1 stack of Duelist Dance, boosting your character's Speed by +0.4. This speed bonus helps push your character past the initiative thresholds (such as 2.0 or 3.5 Speed) needed to gain extra turns per round.
Moveset: Puncture & Needle Flurry
- Puncture (2 Energy): A swift thrust piercing through enemy defenses. Critical timing inflicts Bleed +2.
- Needle Flurry (6 Energy, 2-Turn Cooldown): Unleashes a rapid flurry of pinpoint thrusts directly into enemy weak points.
Chromatic: The Chaos Needle
Obtained by defeating Supreme Chaos Rumiel, Chromatic shares the Puncture and Needle Flurry moveset but introduces formidable stat escalations:
- Handedness: Not listed
- Speed: +0.10 (innate positive speed bonus)
- Stat Modifiers: Chaos Damage +25%, PEN +2
QTE Execution
Rapier attacks present target nodes across an anatomical silhouette. Puncture requires clicking the node before its timer expires. Needle Flurry displays numbered target circles that must be clicked in strict ascending numerical order (1, 2, 3...) to secure full damage and trigger critical procs.
Showcase Demonstrations: Rapier QTE Guide (181s–201s) | Chromatic Showcase (313s–336s).
Spear: Defensive Anchoring and Counter Stances
Forgotten Stories weapons: defensive polearms featuring the Hoplite stance and counterattacks.
Spear
The Spear is a defensive pick among Forgotten Stories weapons, combining a two-handed Medium moveset with the Hoplite stance.
Defensive Baseline & Attributes
- Handedness: Two-Handed
- Speed: -0.50
- Modifiers: Max Posture +2, PEN +1, Block Reduction 7.5%
Attack Breakdown
- Poke (3 Cost): A long-reach thrust. The official card displays its cost simply as 3 without a resource unit label. Landing a Critical hit inflicts Vulnerable +1.
- Hoplite (0 Cost): A defensive stance costing 0 resources. Activating Hoplite inflicts no direct damage; instead, it immediately grants 3 stacks of Fortified (Fortified grants +2 Defense) and 3 stacks of Counter.
Understanding Counter Mechanics
When your character holds Counter stacks, you automatically strike back with a basic weapon attack after an enemy completes their attack animation. However, two essential restrictions govern this passive:
- Close Attacks Only: Counter only triggers against close-range melee attacks; distant ranged arrows or magical projectile spells will not activate your retaliatory strike.
- Weight Scaling Penalties: Retaliatory counter damage scales down based on weapon weight class: Light weapons take a -20% penalty, Medium weapons take a -25% penalty, and Heavy weapons suffer a -35% penalty. Because the Spear is classified as a Medium weapon, its counter strikes deal 75% of a standard attack's base power.
QTE Timing
Poke utilizes a concentric circular reticle. Time your mouse input as the contracting outer ring hits the green center mark. Hoplite applies immediately upon activation without an offensive QTE prompt.
Sword & Osseous Blade: Balanced Medium Slashing
Forgotten Stories weapons: balanced medium blades built around Slash and Double Strike.
Sword
Osseous Blade
The classic Sword and the craftable Osseous Blade are balanced Medium Forgotten Stories weapons with familiar Slash and Double Strike attacks.
Attributes & Moveset
Both blades share a -0.40 Speed modifier and grant identical attack profiles:
- Slash (3 Energy): A reliable slashing blow. Critical hits inflict Bleed +2.
- Double Strike (4 Energy, 2-Turn Cooldown): A swift two-hit combination. Critical hits inflict Bleed +2.
Crafting the Osseous Blade
While the standard Sword is available as a starter weapon and drops from early encounters with Sword Bandit and Harloth, the Osseous Blade is an independent armament crafted directly from collected materials:
- 1 Fossil
- 3 Silver
- 3 Bone Shards
Among craftable Forgotten Stories weapons, the Osseous Blade features an innate PEN +1, allowing its Slash and Double Strike attacks to bypass enemy armor layers far more effectively.
QTE Timing
Sword strikes use a linear horizontal slider meter. A cursor travels across the gauge; click when the cursor aligns inside the green sweet spot. Double Strike requires repeating this input twice in rhythm.
Forgotten Stories Staff vs Wand: Which Should You Choose?
Forgotten Stories weapons: staves and wands expanding mana pools and rune capacity for casters.
Staff
Wand
For builds investing in Runesight, elemental affinities, and study tomes from Grimoires & Books, these magic-focused Forgotten Stories weapons expand your casting resources.
Staff: High-Capacity Spell Slinging
- Stats: Max Mana +8, Max Runes +3, Speed -0.60, Two-Handed.
- Spellcasting Reality: While the general combat FAQ notes that occupying your left hand (with two-handed weapons or claws) normally prevents spellcasting, gameplay demonstrations confirm that the Staff functions as a dedicated spellcasting implement in battle. Its +8 Mana and +3 Rune slots allow you to equip and channel powerful multi-rune spells early in a run, though its -0.60 Speed penalty will delay your turn initiative.
Wand: Accessible Spell Focus
- Stats: Max Mana +4, Max Runes +1.
- Handedness & Speed: Not listed on public cards.
- Role: The Wand is a straightforward starting focus with +4 Mana and +1 Rune. The Staff provides more capacity, with its listed Speed tradeoff. Compare your character sheet when choosing between them, especially if your build is near an extra-turn threshold.
Spellcasting QTE Mechanics
Unlike martial weapons that test sliders or reticles, casting with a Staff or Wand displays elemental rune selection prompts. You must identify and click the required elemental glyphs within the combat turn timer to successfully fire your spell.
Forgotten Stories Weapons: Bow, Ranged Attacks & Casting
Forgotten Stories weapons: two-handed ranged bows that allow spellcasting.
Bow
The Bow is one of the few Forgotten Stories weapons that combines two-handed use with spellcasting.
Attributes & Unique Passive
- Handedness: Two-Handed
- Speed: 0
- Innate Passive: Able to cast spells despite being Two-Handed. This specific rule overrides the general restriction against two-handed spellcasting, allowing archers to weave elemental spells alongside physical arrow fire.
Attack Breakdown & QTE
- Shoot Arrow (2 Energy): Fires a steady arrow at the target. A Critical hit inflicts Bleed +1 and Exposed +2.
- QTE Execution: Shoot Arrow displays a bullseye target reticle over the enemy. Align your mouse cursor dead center within the target before clicking to trigger the critical Bleed and Exposed effects.
Damned Claws & Bone Claws: Feral Bleed Engines
Forgotten Stories weapons: rapid multi-hit brawling claws with Bleed attacks; compare their passives and requirements.
Damned Claws
Bone Claws
Claws are aggressive Forgotten Stories weapons built around penetration, repeated strikes, and Bleed. Check the Mangle requirement before planning your combo.
Damned Claws vs. Bone Claws
- Damned Claws: Obtained through The Damned Inheritance when choosing the Feral subclass. Grants PEN +1, but inflicts +2 Bleed onto your character at the start of combat. Speed is Not listed.
- Bone Claws: Bone Claws are one-handed crafted weapons (requiring 1 Fossil, 3 Bone Shards, and 3 Iron) that grant +1 PEN. They feature three distinct attacks: Scratch (3 Energy, 0 cooldown) for basic slashing, Jagged Uppercut (6 Energy, 4 cooldown) to rend armor and leave foes exposed, and Mangle (5 Energy, 3 cooldown, unlocked at Level 3 Feral Damned) to strike multiple times, applying 1 Bleed per hit and dealing increased damage against deeply bleeding targets.
Claw Moveset Breakdown
Both claw weapons list a three-tier attack progression:
- Scratch (3 Energy, 0 CD): A fast laceration. Its zero-turn cooldown is explicitly noted on the cards. Critical effect is unlisted in game records.
- Jagged Uppercut (6 Energy, 4 CD): Rends through enemy armor, leaving the target Exposed.
- Mangle (5 Energy, 3 CD): Unleashes multiple claw strikes that exploit open wounds, dealing increased damage the deeper the target bleeds and applying +1 Bleed per successful hit.
Inheritance Restriction: On claw-type Forgotten Stories weapons, the Mangle attack card is explicitly labeled (Level 3 Feral Damned). Even though Bone Claws list Mangle on their card, equipping them on another character path will not grant access to the move without meeting this specific inheritance requirement.
Heavy Forgotten Stories Weapons: Greataxe, Greatsword & Hammers
Forgotten Stories weapons: heavy two-handed armaments with different Speed penalties and heavy attack costs.
Greataxe
Greatsword
Greathammer
Gruesome
Grim
Heavy Forgotten Stories weapons trade away turn initiative (imposing Speed penalties from -0.55 down to -0.90) in exchange for devastating raw impact, severe daze debuffs, and lethal execution finishers.
Heavy Weapon Profiles
- Greataxe (Starter): Two-Handed, Speed -0.70. Features Cleave (4 Energy; Critical inflicts Bleed and Vulnerable +2) and Sharp Sweep (6 Energy, 3-turn CD; Critical inflicts Bleed +2). Uses an alternating A/D key prompt QTE (109s–139s).
- Greatsword (Starter): Two-Handed, Speed -0.70. Features Slice (4 Energy; Critical inflicts Bleed +2) and Execution Blow (7 Energy, 4-turn CD; Critical inflicts Bleed +2). Per in-game card lore, Execution Blow hits significantly harder the closer the target is to death. Uses a horizontal green slider QTE (40s–58s).
- Greathammer (Starter): Handedness Not listed, Speed -0.90. The premier control weapon. Smash (5 Energy) inflicts Dazed +1 on hit, jumping to Dazed +3 and Exposed +2 on Critical. Ground Slam (6 Energy, 3-turn CD) inflicts Dazed +4 and Exposed +2 on Critical. Uses a 3x3 mole grid QTE (77s–107s).
- Gruesome (Drop from Carnage): Two-Handed, Speed -0.90. Provides an innate +20% Physical Damage. In addition to Slice and Execution Blow, it brings Serrated Slice (3 Energy, 5-turn CD), which inflicts Bleed +4 on Critical (or Vulnerable +2 if the foe is immune to bleeding).
- Grim (Drop from Carcass): Two-Handed, Speed -0.55. A scythe boasting Void DMG +15%, PEN +1, and Lifesteal +5%. It retains Cleave and Sharp Sweep, while introducing Consume Life: an attack costing 8 Mana (3-turn CD) that consumes active Bleed stacks on the target to heal your character.
Utility & Blunt Weapons in Forgotten Stories
Forgotten Stories weapons: crushing blunt weapons with their own damage, status effects, and attack costs.
Mace
The Pan
Clayvorant Arm
Earthquaker Cestus
Looking for Forgotten Stories weapons with more than direct damage? These options add elemental bonuses, cooking access, or unusual attack costs:
- Mace (Starter): One-Handed, Speed -0.60. Features Maul (3 Energy; Critical inflicts Dazed +1 and Exposed +2) and Double Strike (4 Energy, 2-turn CD; Critical inflicts Dazed +1 and Exposed +2). Uses the 3x3 mole grid QTE (58s–77s).
- The Pan (The Cook Starter): One-Handed, Speed -0.65. Grants Max Posture +2, Fire DMG 2.5%, and Fire Res 5.0%. Its signature passive unlocks special food recipes simply by keeping The Pan equipped or in your inventory. Shares the Mace moveset (Maul and Double Strike).
- Clayvorant Arm (Drop from Clayvorant): One-Handed, Speed -0.60. Provides Earth DMG +10% while utilizing Maul and Double Strike.
- Earthquaker Cestus (Drop from Dust): One-Handed Light fist weapon (Speed Not listed). Grants Defense +1, Earth DMG +25%, PEN +1, and 15% Block Reduction.
- Punch (0 Energy): A physical strike that costs no Energy, useful when you want to keep attacking while conserving that resource.
- Ragequake (7 Energy, 5-Turn Cooldown): Slams the ground dealing small area-of-effect damage and granting Rage +4. Critical hits inflict Exposed +2. (Showcase 334s–379s).
How to Get Forgotten Stories Weapons
Every armament among Forgotten Stories weapons is acquired through one of four progression paths:
1. Starter Loadout Selection (11 Armaments)
When launching a new run, you choose from 11 starter weapons across all weight categories:
- Light: Dagger, Rapier, Bow
- Medium: Sword, Mace, Spear
- Heavy: Greataxe, Greatsword, Greathammer
- Magic: Staff, Wand
2. Direct Material Crafting
Forged directly using materials gathered during exploration (no base weapon required):
- Osseous Blade: 1 Fossil, 3 Silver, 3 Bone Shards
- Bone Claws: 1 Fossil, 3 Bone Shards, 3 Iron. See the claw attacks and Feral requirement before choosing them.
3. Boss and Enemy Encounters
Acquired directly from enemy drop tables upon defeat:
- Gruesome: Dropped by Carnage
- Grim: Dropped by Carcass
- Sword: Dropped by Sword Bandit and Harloth
- Clayvorant Arm: Dropped by Clayvorant
- Earthquaker Cestus: Dropped by Dust
- Chromatic: Dropped by Supreme Chaos Rumiel
4. Inheritance Starter Gear
Unlocked when picking specific Inheritances:
- The Cook: Starts with The Pan.
- The Damned (Feral Subclass): Starts with Damned Claws.
Forgotten Stories Weapons FAQ
What are the best weapons in Forgotten Stories for new players?
For beginner-friendly Forgotten Stories weapons, try Sword or Spear in the Medium category. Sword offers straightforward timing inputs and Bleed, while Spear adds Posture and the Hoplite defensive stance. If you prefer inexpensive attacks, Dagger gives you a 2-Energy Stab and a multi-hit Assault to work toward.
How does weapon Speed affect battle turn order and extra turns?
Forgotten Stories weapons change your total Speed through their listed modifiers. The combat system evaluates turn order from fastest to slowest; if anyone on your party is faster than the opposing team, your team takes the first turn. Furthermore, reaching specific Speed thresholds grants bonus turns in combat:
- 2.0 Speed: +1 Extra Turn
- 3.5 Speed: +2 Extra Turns
- 5.5 Speed: +3 Extra Turns
- 8.0 Speed: +4 Extra Turns
To optimize damage scaling for your Forgotten Stories weapons, review our Stats, Affinities & Stat Caps Guide for complete caps and affinity formulas.
Staff vs Wand: Which magic weapon should I pick?
Between these two Forgotten Stories weapons, pick Staff for maximum casting capacity (+8 Max Mana, +3 Max Runes, -0.60 Speed penalty). Wand provides +4 Max Mana and +1 Max Rune; check your resulting Speed before choosing. Check your final stats against rune thresholds before deciding.
Does every two-handed weapon prevent spellcasting?
No. While occupied left hands generally prevent magic, certain two-handed Forgotten Stories weapons are explicit exceptions. The Bow features an innate passive permitting spellcasting while wielded. Furthermore, the Staff is designed specifically as a two-handed casting implement that channels spells without restriction.
Why can't I use Mangle after crafting Bone Claws?
Although Bone Claws are craftable Forgotten Stories weapons listing Mangle, the skill is strictly gated behind reaching Level 3 in the Feral Damned Inheritance. Equipping Bone Claws on another bloodline will not unlock Mangle unless you satisfy that specific rank requirement.
Do all weapon attacks cost Energy?
No. Forgotten Stories weapons do not all use the same attack resource. The Grim scythe's Consume Life costs 8 Mana, Earthquaker Cestus's Punch costs 0 Energy, Spear's Hoplite stance costs 0, and Spear's Poke lists its cost simply as 3 without a resource unit in source records.
What does Block Reduction do on Spear and Earthquaker Cestus?
On defensive Forgotten Stories weapons, Spear provides 7.5% Block Reduction while Earthquaker Cestus grants 15%. Weigh these alongside Posture, Speed, and specific attack skills when planning your loadout; Spear also grants the Hoplite stance for Fortified and Counter.
Related Guides & Resources
- Spells & Rune Affinity Mechanics — Rune slots, casting rotations, and elemental scaling.
- Grimoires & Spellbooks Guide — Unlocking tomes, library writing, and spell acquisition.
- Inheritances Progression Guide — Feral Damned, Cook, and Dreamer subclass breakdowns.
- Stats, Affinities & Stat Caps — Speed thresholds, affinity caps, and leveling formulas.
- Combat Controls & QTE Timing Guide — Sliders, concentric rings, and reaction windows.
- Healing & Status Effects Guide — Managing Bleed, Dazed, Exposed, and Vulnerable.
- Forgotten Stories Trello — Weapon cards, stats, and obtainment. Updated September 7, 2026.
Game images & gameplay sources
Game art and animations: Forgotten Stories Trello. Video walkthroughs: steeb.
- Dust
- Supreme Chaos Rumiel
- Sword Bandit
- Harloth
- Clayvorant
- Carnage
- Carcass
- Dagger
- Bleed
- Vulnerable
- Rapier
- Chromatic
- Duelist Dance
- Rapier QTE Guide (181s–201s)
- Chromatic Showcase (313s–336s)
- Spear
- Fortified
- Counter
- Sword
- Osseous Blade
- Bow
- Exposed
- 109s–139s
- 40s–58s
- 77s–107s
- 58s–77s
- Showcase 334s–379s
- The Pan
- Damned Claws
- Forgotten Stories Trello
- Staff
- Greatsword
- Wand
- Bone Claws
- Greataxe
- Greathammer
- Gruesome
- Grim
- Mace
- Clayvorant Arm
- Earthquaker Cestus