The adventurer’s library

Forgotten Stories Books & Writing Guide

Forgotten Stories books give your build more ways to fight, heal, and survive. Small Sea unlocks Cleansing Waters, Hailreign Chronicles brings Blizzard into your spellbook, and Undying Heart can save you from a mortal hit. Compare the costs, unlock requirements, and bonuses below to find the Books worth building your next run around.

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Find Forgotten Stories Books

Compare Forgotten Stories book requirements before and after writing, then check your target Books together in the build planner.

39 of 39

Showing 39 of 39 Books · Before writing

Arts of InfusionClick to enlarge
Arts of Infusion
Arts of Infusionspell Book

Order 10 · Fire 5 · Water 5 · Earth 5 · Wind 5

0 objectives · WRITE 200 Ink Shards · SIGN 100 Ink

Binary CodexClick to enlarge
Binary Codex
Binary Codexspell Book

Chaos 15

1 objectives · WRITE 300 Ink Shards · SIGN 150 Ink

Bloodwired TomeClick to enlarge
Bloodwired Tome
Bloodwired Tomespell Book

Void 15 · Order 10

2 objectives · WRITE 300 Ink Shards · SIGN 150 Ink

Boiling BloodClick to enlarge
Boiling Blood
Boiling Bloodspell Book

Water 10 · Void 10 · Fire 10

0 objectives · WRITE 200 Ink Shards · SIGN 100 Ink

ChaostaticClick to enlarge
Chaostatic
Chaostaticspell Book

Chaos 15 · Earth 10

0 objectives · WRITE 200 Ink Shards · SIGN 100 Ink

Hailreign ChroniclesClick to enlarge
Hailreign Chronicles
Hailreign Chroniclesspell Book

Wind 15 · Water 10

0 objectives · WRITE 200 Ink Shards · SIGN 100 Ink

Living GardenClick to enlarge
Living Garden
Living Gardenspell Book

Earth 10 · Order 10 · Water 5 · Wind 5

1 objectives · WRITE 200 Ink Shards · SIGN 100 Ink

Mana VeilClick to enlarge
Mana Veil
Mana Veilspell Book

Order 15

1 objectives · WRITE 150 Ink Shards · SIGN 75 Ink

My Brutal InfernoClick to enlarge
My Brutal Inferno
My Brutal Infernospell Book

Chaos 10 · Fire 10

0 objectives · WRITE 200 Ink Shards · SIGN 100 Ink

Pressure ChamberClick to enlarge
Pressure Chamber
Pressure Chamberspell Book

Fire 10 · Water 10

0 objectives · WRITE 200 Ink Shards · SIGN 100 Ink

Small SeaClick to enlarge
Small Sea
Small Seaspell Book

Order 10 · Water 10

0 objectives · WRITE 200 Ink Shards · SIGN 100 Ink

TerraformerClick to enlarge
Terraformer
Terraformerspell Book

Earth 10 · Order 10

0 objectives · WRITE 150 Ink Shards · SIGN 75 Ink

Unstoppable WindClick to enlarge
Unstoppable Wind
Unstoppable Windspell Book

Wind 10 · One weapon affinity 10

0 objectives · WRITE 200 Ink Shards · SIGN 100 Ink

War CrematoryClick to enlarge
War Crematory
War Crematoryspell Book

Void 10 · Fire 10

0 objectives · WRITE 200 Ink Shards · SIGN 100 Ink

Abigails DiaryClick to enlarge
Abigails Diary
Abigails Diarycombat Book

Complete the Book objective

2 objectives · WRITE 300 Ink Shards · SIGN 150 Ink

BlademasterClick to enlarge
Blademaster
Blademastercombat Book

Complete the Book objective

1 objectives · WRITE 60 Ink Shards · SIGN 30 Ink

Brutal CombatClick to enlarge
Brutal Combat
Brutal Combatcombat Book

Complete the Book objective

1 objectives · WRITE 60 Ink Shards · SIGN 30 Ink

Combat TricksClick to enlarge
Combat Tricks
Combat Trickscombat Book

Complete the Book objective

2 objectives · WRITE 150 Ink Shards · SIGN 75 Ink

CounterbladeClick to enlarge
Counterblade
Counterbladecombat Book

Complete the Book objective

1 objectives · WRITE 100 Ink Shards · SIGN 50 Ink

CounterweightClick to enlarge
Counterweight
Counterweightcombat Book

Heavy 10

0 objectives · WRITE 100 Ink Shards · SIGN 50 Ink

En GardeClick to enlarge
En Garde
En Gardecombat Book

Medium 10

0 objectives · WRITE 100 Ink Shards · SIGN 50 Ink

Hidden BladeClick to enlarge
Hidden Blade
Hidden Bladecombat Book

Light 10

1 objectives · WRITE 100 Ink Shards · SIGN 50 Ink

True StrengthClick to enlarge
True Strength
True Strengthcombat Book

Complete the Book objective

2 objectives · WRITE 200 Ink Shards · SIGN 100 Ink

AdrenalineClick to enlarge
Adrenaline
Adrenalineutility Book

Complete the Book objective

1 objectives · WRITE 100 Ink Shards · SIGN 50 Ink

AdvantageClick to enlarge
Advantage
Advantageutility Book

Complete the Book objective

1 objectives · WRITE 100 Ink Shards · SIGN 50 Ink

BodybuildingClick to enlarge
Bodybuilding
Bodybuildingutility Book

Physique 15

0 objectives · WRITE 100 Ink Shards · SIGN 50 Ink

Camping GuideClick to enlarge
Camping Guide
Camping Guideutility Book

Complete the Book objective

1 objectives · WRITE 100 Ink Shards · SIGN 50 Ink

Cauldron VesselClick to enlarge
Cauldron Vessel
Cauldron Vesselutility Book

Complete the Book objective

1 objectives · WRITE 150 Ink Shards · SIGN 75 Ink

Elemental KnowledgeClick to enlarge
Elemental Knowledge
Elemental Knowledgeutility Book

Complete the Book objective

1 objectives · WRITE 60 Ink Shards · SIGN 30 Ink

How to HateClick to enlarge
How to Hate
How to Hateutility Book

Complete the Book objective

1 objectives · WRITE 150 Ink Shards · SIGN 75 Ink

Narcissist and PerfectionistClick to enlarge
Narcissist and Perfectionist
Narcissist and Perfectionistutility Book

Complete the Book objective

1 objectives · WRITE 150 Ink Shards · SIGN 75 Ink

ReflectionsClick to enlarge
Reflections
Reflectionsutility Book

Complete the Book objective

1 objectives · WRITE 100 Ink Shards · SIGN 50 Ink

Road to SuccessClick to enlarge
Road to Success
Road to Successutility Book

Complete the Book objective

1 objectives · WRITE 60 Ink Shards · SIGN 30 Ink

Stonewhisperers GuideClick to enlarge
Stonewhisperers Guide
Stonewhisperers Guideutility Book

Runesight 5

1 objectives · WRITE 60 Ink Shards · SIGN 30 Ink

Strong MindedClick to enlarge
Strong Minded
Strong Mindedutility Book

Complete the Book objective

1 objectives · WRITE 100 Ink Shards · SIGN 50 Ink

The Beauty of FloraClick to enlarge
The Beauty of Flora
The Beauty of Florautility Book

Complete the Book objective

1 objectives · WRITE 60 Ink Shards · SIGN 30 Ink

The JokerClick to enlarge
The Joker
The Jokerutility Book

Complete the Book objective

1 objectives · WRITE 100 Ink Shards · SIGN 50 Ink

Undying HeartClick to enlarge
Undying Heart
Undying Heartutility Book

Complete the Book objective

1 objectives · WRITE 150 Ink Shards · SIGN 75 Ink

VampireClick to enlarge
Vampire
Vampireutility Book

Void 10

1 objectives · WRITE 150 Ink Shards · SIGN 75 Ink

Book collection39 Forgotten Stories books

Compare Forgotten Stories books by spells, passive bonuses, requirements, and Ink costs.

Between runsWRITE → Ink Shards

Writing Forgotten Stories books in the lobby prepares an easier unlock for future runs.

During a runSIGN → Ink

Signing activates your chosen Forgotten Stories books for your current adventure.

Elemental Knowledge: a fast starter pick among Forgotten Stories books.Click to enlarge
Elemental Knowledge
Small Sea: the Book that unlocks Cleansing Waters among Forgotten Stories books.Click to enlarge
Small Sea
Undying Heart: a survival passive for a close fight.Click to enlarge
Undying Heart

Below you will find all 39 Forgotten Stories books in the current catalog, with Ink and Ink Shard costs, unlock requirements, passives, and stat bonuses. Start with the writing and signing steps, compare a few useful early picks, then use the illustrated catalog to plan the Books you want next.


How to Write Books in Forgotten Stories

When studying Forgotten Stories books, WRITE in the lobby uses Ink Shards to make a Book easier to unlock on future runs. SIGN during a run uses Ink to learn that Book. Follow the step-by-step book writing guide for the full process; use this page to compare Books and pick the ones you want.

Watch & try it

Explore Forgotten Stories books in action

How to Get Every Book in Forgotten Stories thumbnail
By steeb7:53
Books

How to Get Every Book in Forgotten Stories

Follow the community overview of Forgotten Stories books, then compare unlock requirements and costs below.

Spotlight: Priority Forgotten Stories Books to Unlock First

While every build benefits from tailored choices, these Forgotten Stories books are useful starting points for support, damage, and survival:

Small Sea (Support & Debuff Cleansing Core)

  • Lobby WRITE Cost: 200 Ink Shards
  • In-Run SIGN Cost: 100 Ink
  • Unwritten Requirement: Reach 10 Order Affinity & 10 Water Affinity
  • Written Requirement: Reach 7 Order Affinity & 7 Water Affinity
  • Granted Spell: Cleansing Waters
  • Stat Bonuses: +5% Outgoing Healing, +5% Water Damage

Small Sea is an excellent support pick among Forgotten Stories books. It grants the indispensable spell Cleansing Waters, which restores party hit points and reduces negative status stacks. On a critical cast, Cleansing Waters completely strips lethal conditions such as Infection, Deepwound, and Venomed (detailed in our Healing & Status Effects Guide). In high-tier co-op expeditions, having at least one party member run 7 Order and 7 Water to cast Cleansing Waters will save countless runs from devastating damage-over-time wipes.


Hailreign Chronicles (Cryomancy & Crowd Control)

  • Lobby WRITE Cost: 200 Ink Shards
  • In-Run SIGN Cost: 100 Ink
  • Unwritten Requirement: Reach 15 Wind Affinity & 10 Water Affinity
  • Written Requirement: Reach 12 Wind Affinity & 7 Water Affinity
  • Granted Spells: Blizzard & Icicle
  • Innate Passive: Water and Wind type attacks have a 65% chance to inflict Chilled.
  • Stat Bonuses: +5% Wind Damage, +5% Water Damage

Want Forgotten Stories books that hit a whole enemy group? Hailreign Chronicles gives Wind/Water casters Blizzard and Icicle. Its signature spell, Blizzard, strikes the battlefield 5 times (6 on critical cast), shredding multiple enemy postures and health bars simultaneously. Combined with its 65% innate Chilled proc on all Water and Wind attacks, Hailreign Chronicles consistently delays enemy action turns, giving your team immense initiative advantage throughout lengthy encounters.


Elemental Knowledge (Universal Spellcaster Baseline)

  • Lobby WRITE Cost: 60 Ink Shards
  • In-Run SIGN Cost: 30 Ink
  • Unwritten Requirement: Cast a Critical Elemental Spell
  • Written Requirement: Unlocked on spawn (Spawn-Ready)
  • Innate Passive: All elemental damage gains +1 PEN (Penetration).
  • Stat Bonuses: +2.5% Elemental Damage

At just 60 Ink Shards in the lobby, Elemental Knowledge is one of the most accessible Forgotten Stories books for early runs. The flat +1 penetration helps your spells get through elemental defenses, while its instant spawn availability means every caster character can sign it immediately upon entering an expedition.


Undying Heart (Second Chance Life Insurance)

  • Lobby WRITE Cost: 150 Ink Shards
  • In-Run SIGN Cost: 75 Ink
  • Unwritten Requirement: Win a battle with 20% or less remaining health
  • Written Requirement: Unlocked on spawn (Spawn-Ready)
  • Innate Passive: Once per battle, taking a mortal hit sets your health to 1 instead of downing or defeating you.
  • Stat Bonuses: +2 Max Health

Undying Heart is one of the defensive Forgotten Stories books when a boss hit catches you out. The passive leaves you at 1 HP instead of letting that mortal hit down or defeat you, once per battle. You still need to survive follow-up attacks, so plan how you or an ally will heal when you can next act.


Arts of Infusion (Elemental Spellblade Enchants)

  • Lobby WRITE Cost: 200 Ink Shards
  • In-Run SIGN Cost: 100 Ink
  • Unwritten Requirement: Reach 10 Order Affinity and 5 in Fire, Water, Earth, and Wind Affinity
  • Written Requirement: Reach 7 Order Affinity and 4 in Fire, Water, Earth, and Wind Affinity
  • Granted Spells: Fire Infusion, Water Infusion, Earth Infusion, Wind Infusion
  • Stat Bonuses: +2% Resilience, +2.5% Elemental Damage

For spellblade and battlemage builds, Arts of Infusion ranks among essential Forgotten Stories books. It grants dedicated weapon enchantment spells for the four primary elemental forces: Fire, Water, Earth, and Wind. Enchanting your blades, blunts, or light weapons allows physical strikes to apply elemental ailments, trigger status combos like steam explosions with Ablaze targets, and take advantage of elemental weapon damage.


Abigails Diary (Aggressive Claw Brawler Sustain)

  • Lobby WRITE Cost: 300 Ink Shards
  • In-Run SIGN Cost: 150 Ink
  • Unwritten Requirement: Defeat 10 enemies using claw skills AND defeat Abigail (by any method)
  • Written Requirement: Defeat 5 enemies using claws
  • Granted Action: Killthirst (applies Killthirst +4 to self)
  • Stat Bonuses: +1% Lifesteal, +2.5% Physical Damage

Tailor-made for aggressive frontline brawlers, Abigail's Diary is one of the martial Forgotten Stories books rewarding continuous pressure. The granted action, Killthirst, buffs your damage output while the innate +1% lifesteal helps restore health during drawn-out battles. Fulfilling the unwritten requirement requires defeating 10 mobs specifically with claw skills alongside felling the Abigail encounter, but written runs reduce the task to 5 simple claw kills.


Chaostatic (Chain Lightning Burst Magic)

  • Lobby WRITE Cost: 200 Ink Shards
  • In-Run SIGN Cost: 100 Ink
  • Unwritten Requirement: Reach 15 Chaos Affinity & 10 Earth Affinity
  • Written Requirement: Reach 12 Chaos Affinity & 7 Earth Affinity
  • Granted Spell: Skystruck
  • Stat Bonuses: +5% Chaos Damage, +5% Earth Damage

Chaostatic is a spell-focused choice among Forgotten Stories books, unlocking Chaos Chain and Skystruck. Chaos Chain deals Chaos damage and applies Chaostatic +3, or +4 on a critical cast. Follow with Skystruck to hit enemies carrying Chaostatic. The same Book gives you both parts of the combination.


En Garde (Medium Weapon Defensive Stance)

  • Lobby WRITE Cost: 100 Ink Shards
  • In-Run SIGN Cost: 50 Ink
  • Unwritten Requirement: Reach 10 Medium Weapon Mastery
  • Written Requirement: Reach 7 Medium Weapon Mastery
  • Innate Passive: Start battle with Counter +2 and Fortified +2.
  • Stat Bonuses: +2% Blunt Resistance, +2% Slash Resistance, +1% Physical Damage

En Garde stands out among Forgotten Stories books for medium-weapon defense. Fortified adds defense, while Counter retaliates with a reduced-damage basic attack after an enemy finishes a close-range attack. You get both effects at the start of battle without first setting up a stance.


Complete Directory: All 39 Forgotten Stories Books

Compare all 39 Forgotten Stories books by role below. Each illustrated entry includes lobby WRITE costs, in-run SIGN costs, unlock requirements, and the benefits to plan around.

1. Spell & Magic Codices (14 Books)

These Forgotten Stories books grant active elemental spells or magical actions that broaden your spellbook options. All 14 magic codices feature reduced thresholds once written in the lobby Library.

Compare Forgotten Stories books: requirements and bonuses
Book Name WRITE Cost (Shards) SIGN Cost (Ink) Unwritten Requirement Written Requirement Granted Spells / Actions Stat Modifiers
Arts of Infusion 200 100 10 Order, 5 Fire, Water, Earth, Wind 7 Order, 4 Fire, Water, Earth, Wind Spells: Fire, Water, Earth & Wind Infusion +2% Resilience, +2.5% Elemental Dmg
Binary Codex 300 150 15 Chaos Affinity, Defeat Supreme Chaos Rumiel 12 Chaos Affinity Action: Summon Mirage Eye (Turret applies Mirage Eye +5) +1 Max Runes, +5% Chaos Dmg, +5% Chaos Res
Bloodwired Tome 300 150 15 Void, 10 Order, Defeat Carcass & Carnage 12 Void, 7 Order Spell: Bloodwire -30% Outgoing/Incoming Healing, -5 Max HP, -20% Order Res
Boiling Blood 200 100 10 Water, 10 Void, 10 Fire Affinity 7 Water, 7 Void, 7 Fire Affinity Spell: Veinmelt +5% Fire Dmg, +5% Void Dmg, -40% In/Out Healing, -20% Order Res
Chaostatic 200 100 15 Chaos, 10 Earth Affinity 12 Chaos, 7 Earth Affinity Spells: Chaos Chain + Skystruck +5% Chaos Dmg, +5% Earth Dmg
Hailreign Chronicles 200 100 15 Wind, 10 Water Affinity 12 Wind, 7 Water Affinity Spells: Blizzard, Icicle; 65% Chilled on Wind/Water hits +5% Wind Dmg, +5% Water Dmg
Living Garden 200 100 10 Earth/Order, 5 Water/Wind, Defeat Aggrovant 7 Earth/Order, 4 Water/Wind Spells: Bloom, Fragrance +10% Outgoing Healing, -20% Incoming Healing
Mana Veil 150 75 15 Order Affinity, Heal anyone 10 times 12 Order Affinity Action: Conjure Barrier (Applies Barrier +4) +1 Max Mana, +2% Elemental Dmg
My Brutal Inferno 200 100 10 Chaos, 10 Fire Affinity 7 Chaos, 7 Fire Affinity Action: Raging Flames (Applies Raging Flame to self) +5% Fire Dmg/Res, +3 Max HP, -30% Water Dmg/Res
Pressure Chamber 200 100 10 Fire, 10 Water Affinity 7 Fire, 7 Water Affinity Spell: Boiling Burst; Water hits consume Ablaze for AoE steam +2.5% Fire Dmg, +2.5% Water Dmg
Small Sea 200 100 10 Order, 10 Water Affinity 7 Order, 7 Water Affinity Spell: Cleansing Waters +5% Outgoing Healing, +5% Water Dmg
Terraformer 150 75 10 Earth, 10 Order Affinity 7 Earth, 7 Order Affinity Spell: Earth Mantle +5% Earth Dmg, +5% Earth Res
Unstoppable Wind 200 100 10 Wind Affinity, 10 Weapon Mastery 7 Wind Affinity, 7 Weapon Mastery Spell: Gustwalker +5% Wind Dmg, +0.05 Speed
War Crematory 200 100 10 Void, 10 Fire Affinity 7 Void, 7 Fire Affinity Spell: Cursed Incineration +2.5% Void/Fire Dmg, -40% In/Out Healing, -40% Order Res

Forgotten Stories books for spells and active abilities

Arts of Infusion

Arts of InfusionClick to enlarge
Arts of Infusion
WRITE · Ink Shards
200
SIGN · Ink
100
Before writing
Reach 10 Order Affinity and 5 Fire, Water, Earth, and Wind Affinity
After writing
Reach 7 Order Affinity and 4 Fire, Water, Earth, and Wind Affinity
Grants
Spells: Fire, Water, Earth & Wind Infusion
Bonuses
+2% Resilience, +2.5% Elemental Dmg

Binary Codex

Binary CodexClick to enlarge
Binary Codex
WRITE · Ink Shards
300
SIGN · Ink
150
Before writing
Reach 15 Chaos Affinity and defeat Supreme Chaos (Rumiel).
After writing
Reach 12 Chaos Affinity
Grants
Action: Summon Mirage Eye (Turret applies Mirage Eye +5)
Bonuses
+1 Max Runes, +5% Chaos Dmg, +5% Chaos Res

Bloodwired Tome

Bloodwired TomeClick to enlarge
Bloodwired Tome
WRITE · Ink Shards
300
SIGN · Ink
150
Before writing
Reach 15 Void Affinity, 10 Order Affinity, and Defeat Carcass and Carnage
After writing
Reach 12 Void Affinity, 7 Order Affinity
Grants
Spell: Bloodwire
Bonuses
-30% Outgoing/Incoming Healing, -5 Max HP, -20% Order Res

Boiling Blood

Boiling BloodClick to enlarge
Boiling Blood
WRITE · Ink Shards
200
SIGN · Ink
100
Before writing
Reach 10 Water, Void, and Fire Affinity
After writing
Reach 7 Water, Void, and Fire Affinity
Grants
Spell: Veinmelt
Bonuses
+5% Fire Dmg, +5% Void Dmg, -40% In/Out Healing, -20% Order Res

Chaostatic

ChaostaticClick to enlarge
Chaostatic
WRITE · Ink Shards
200
SIGN · Ink
100
Before writing
Reach 15 Chaos and 10 Earth Affinity
After writing
Reach 12 Chaos and 7 Earth Affinity
Grants
Spells: Chaos Chain + Skystruck
Bonuses
+5% Chaos Dmg, +5% Earth Dmg

Hailreign Chronicles

Hailreign ChroniclesClick to enlarge
Hailreign Chronicles
WRITE · Ink Shards
200
SIGN · Ink
100
Before writing
Reach 15 Wind and 10 Water Affinity.
After writing
Reach 12 Wind and 7 Water Affinity.
Grants
Spells: Blizzard, Icicle; 65% Chilled on Wind/Water hits
Bonuses
+5% Wind Dmg, +5% Water Dmg

Living Garden

Living GardenClick to enlarge
Living Garden
WRITE · Ink Shards
200
SIGN · Ink
100
Before writing
Reach 10 points in Earth and Order, 5 in Water and Wind Affinity. Defeat an Aggrovant.
After writing
Reach 7 points in Earth and Order, 4 in Water and Wind Affinity.
Grants
Spells: Bloom, Fragrance
Bonuses
+10% Outgoing Healing, -20% Incoming Healing

Mana Veil

Mana VeilClick to enlarge
Mana Veil
WRITE · Ink Shards
150
SIGN · Ink
75
Before writing
Reach 15 Order Affinity and heal anyone 10 times in total
After writing
Reach 12 Order Affinity
Grants
Action: Conjure Barrier (Applies Barrier +4)
Bonuses
+1 Max Mana, +2% Elemental Dmg

My Brutal Inferno

My Brutal InfernoClick to enlarge
My Brutal Inferno
WRITE · Ink Shards
200
SIGN · Ink
100
Before writing
Reach 10 Chaos and Fire Affinity
After writing
Reach 7 Chaos and Fire Affinity
Grants
Action: Raging Flames (Applies Raging Flame to self)
Bonuses
+5% Fire Dmg/Res, +3 Max HP, -30% Water Dmg/Res

Pressure Chamber

Pressure ChamberClick to enlarge
Pressure Chamber
WRITE · Ink Shards
200
SIGN · Ink
100
Before writing
Reach 10 Fire and Water Affinity
After writing
Reach 7 Fire and Water Affinity
Grants
Spell: Boiling Burst; Water hits consume Ablaze for AoE steam
Bonuses
+2.5% Fire Dmg, +2.5% Water Dmg

Small Sea

Small SeaClick to enlarge
Small Sea
WRITE · Ink Shards
200
SIGN · Ink
100
Before writing
Reach 10 Order and Water Affinity
After writing
Reach 7 Order and Water Affinity
Grants
Spell: Cleansing Waters
Bonuses
+5% Outgoing Healing, +5% Water Dmg

Terraformer

TerraformerClick to enlarge
Terraformer
WRITE · Ink Shards
150
SIGN · Ink
75
Before writing
Reach 10 Earth and Order Affinity
After writing
Reach 7 Earth and Order Affinity
Grants
Spell: Earth Mantle
Bonuses
+5% Earth Dmg, +5% Earth Res

Unstoppable Wind

Unstoppable WindClick to enlarge
Unstoppable Wind
WRITE · Ink Shards
200
SIGN · Ink
100
Before writing
Reach 10 Wind Affinity and 10 Weapon Mastery
After writing
Reach 7 Wind Affinity and 7 Weapon Mastery
Grants
Spell: Gustwalker
Bonuses
+5% Wind Dmg, +0.05 Speed

War Crematory

War CrematoryClick to enlarge
War Crematory
WRITE · Ink Shards
200
SIGN · Ink
100
Before writing
Reach 10 Void and Fire Affinity
After writing
Reach 7 Void and Fire Affinity
Grants
Spell: Cursed Incineration
Bonuses
+2.5% Void/Fire Dmg, -40% In/Out Healing, -40% Order Res

2. Martial & Weapon Mastery Codices (9 Books)

These Forgotten Stories books enhance melee weapon damage, improve parry and counter mechanics, or grant specialized martial combat actions.

Compare Forgotten Stories books: requirements and bonuses
Book Name WRITE Cost (Shards) SIGN Cost (Ink) Unwritten Requirement Written Requirement Granted Passives / Stances Stat Modifiers
Abigails Diary 300 150 10 Claw skill kills, Defeat Abigail (any method) 5 Claw kills Action: Killthirst (Applies Killthirst +4) +1% Lifesteal, +2.5% Physical Dmg
Blademaster 60 30 Land a Critical Hit with Slashing attack Unlocked on spawn Slash attacks gain +1 PEN +2.5% Physical Dmg
Brutal Combat 60 30 Land a Critical Hit with Blunt attack Unlocked on spawn Blunt attacks gain +1 PEN +2.5% Physical Dmg
Combat Tricks 150 75 10 Weapon Masteries, Dodge 10 attacks 7 Weapon Masteries Action: Preparation (Applies Swift +2, Empowered +2) +2% Physical Dmg, +1 Max Stamina
Counterblade 100 50 Perform 5 counters in total Unlocked on spawn Counters have a 20% chance to Critical +1% Blunt Res, +1% Slash Res
Counterweight 100 50 Reach 10 Heavy Weapon Mastery Reach 7 Heavy Weapon Mastery Parrying 5 attacks grants +1 Counter stack with 2H weapons +2% Physical Dmg, +2% Slash/Blunt Res
En Garde 100 50 Reach 10 Medium Weapon Mastery Reach 7 Medium Weapon Mastery Start battle with Counter +2 and Fortified +2 +2% Slash/Blunt Res, +1% Physical Dmg
Hidden Blade 100 50 10 Light Weapon Mastery, Counter 5 times Reach 7 Light Weapon Mastery Counter all attacks with Light Weapons without stacks (-60% counter dmg) +0.05 Speed, +2% Physical Dmg
True Strength 200 100 Defeat boss with punch & punch boss 10 times with single arm Unlocked on spawn Punch deals +40% dmg to bosses (+15% with Cestus) +3 Max HP, +5% Resilience, +3% Slash/Blunt Res

Forgotten Stories books for weapon builds

Abigails Diary

Abigails DiaryClick to enlarge
Abigails Diary
WRITE · Ink Shards
300
SIGN · Ink
150
Before writing
Defeat 10 enemies using claw skills and defeat Abigail by any method.
After writing
Defeat 5 enemies using claws.
Grants
Action: Killthirst (Applies Killthirst +4)
Bonuses
+1% Lifesteal, +2.5% Physical Dmg

Blademaster

BlademasterClick to enlarge
Blademaster
WRITE · Ink Shards
60
SIGN · Ink
30
Before writing
Land a Critical Hit with a Slashing Attack
After writing
Unlocked on spawn
Grants
Slash attacks gain +1 PEN
Bonuses
+2.5% Physical Dmg

Brutal Combat

Brutal CombatClick to enlarge
Brutal Combat
WRITE · Ink Shards
60
SIGN · Ink
30
Before writing
Land a Critical Hit with a Blunt Attack
After writing
Unlocked on spawn
Grants
Blunt attacks gain +1 PEN
Bonuses
+2.5% Physical Dmg

Combat Tricks

Combat TricksClick to enlarge
Combat Tricks
WRITE · Ink Shards
150
SIGN · Ink
75
Before writing
Reach 10 points in Weapon masteries and dodge 10 attacks
After writing
Reach 7 points in Weapon masteries
Grants
Action: Preparation (Applies Swift +2, Empowered +2)
Bonuses
+2% Physical Dmg, +1 Max Stamina

Counterblade

CounterbladeClick to enlarge
Counterblade
WRITE · Ink Shards
100
SIGN · Ink
50
Before writing
Perform 5 counters in total
After writing
Unlocked on spawn
Grants
Counters have a 20% chance to Critical
Bonuses
+1% Blunt Res, +1% Slash Res

Counterweight

CounterweightClick to enlarge
Counterweight
WRITE · Ink Shards
100
SIGN · Ink
50
Before writing
Reach 10 in Heavy Mastery
After writing
Reach 7 in Heavy Mastery
Grants
Parrying 5 attacks grants +1 Counter stack with 2H weapons
Bonuses
+2% Physical Dmg, +2% Slash/Blunt Res

En Garde

En GardeClick to enlarge
En Garde
WRITE · Ink Shards
100
SIGN · Ink
50
Before writing
Reach 10 Medium Mastery
After writing
Reach 7 Medium Mastery
Grants
Start battle with Counter +2 and Fortified +2
Bonuses
+2% Slash/Blunt Res, +1% Physical Dmg

Hidden Blade

Hidden BladeClick to enlarge
Hidden Blade
WRITE · Ink Shards
100
SIGN · Ink
50
Before writing
Reach 10 Light Weapon Mastery and Counter 5 times
After writing
Reach 7 Light Weapon Mastery
Grants
Counter all attacks with Light Weapons without stacks (-60% counter dmg)
Bonuses
+0.05 Speed, +2% Physical Dmg

True Strength

True StrengthClick to enlarge
True Strength
WRITE · Ink Shards
200
SIGN · Ink
100
Before writing
Defeat a boss with punch. Punch bosses a total of 10 times. You gotta have a single arm for both requierements to count as progress.
After writing
Unlocked on spawn
Grants
Punch deals +40% dmg to bosses (+15% with Cestus)
Bonuses
+3 Max HP, +5% Resilience, +3% Slash/Blunt Res

3. Utility, Survival & Attribute Codices (16 Books)

These Forgotten Stories books provide survival passives, speed enhancements, resource recovery, and exploration advantages.

Compare Forgotten Stories books: requirements and bonuses
Book Name WRITE Cost (Shards) SIGN Cost (Ink) Unwritten Requirement Written Requirement Granted Passives / Mechanics Stat Modifiers
Adrenaline 100 50 Get inflicted with Deepwound Unlocked on spawn +2 Defense points below 50% HP; regen +1 extra stamina/turn +2 Max HP, +2% Resilience
Advantage 100 50 Reach 3 Total Turns off Speed Unlocked on spawn Start battle with +1 Swift stack +0.05 Speed
Bodybuilding 100 50 Reach 15 Physique Reach 12 Physique Resilience check prevents limb loss (scales at 3x Resilience) +2.5% Phys Dmg, +1 Defense, +2 Max Stamina, -30% Elem Dmg, -3 Max Mana
Camping Guide 100 50 Explore 50 tiles and 3 biomes in 1 game Unlocked on spawn Aftermath restores +30% HP/Stamina/Mana; party map travel -10% time +1 Max Stamina, +3% Resilience
Cauldron Vessel 150 75 Inflicted with 5 unique debuffs Unlocked on spawn Gain +1 Defense Point for every 2 debuffs on self +1 Max HP, +5% Resilience
Elemental Knowledge 60 30 Cast a Critical Elemental Spell Unlocked on spawn All elemental damage gains +1 PEN +2.5% Elemental Dmg
How to Hate 150 75 Defeat an enemy charmed by you Unlocked on spawn Charmed targets take +10% dmg (consumes 1 charm stack/hit) +2% Resilience
Narcissist & Perfectionist 150 75 Complete 3 Critical QTEs in a row Unlocked on spawn Perfectionist increases weapon-attack damage by +5% per stack up to a maximum of 3 stacks and grants a flat +1 Stamina Regen while the effect is active (does not scale per stack). Taking damage or failing to land a critical strike immediately clears all stacks. Additionally, suffering a hit inflicts +10% incoming damage for each stack held prior to the hit. -10% Block Red., -1% Def, +2% Luck, +2% Res
Reflections 100 50 Meditate twice in a row Unlocked on spawn Meditate restores +2 extra mana, but inflicts Vulnerable +2 +1 Max Mana, +1% Elemental Dmg
Road to Success 60 30 Fail 3 QTEs Unlocked on spawn Failed QTEs reduce stamina penalty cost by 1 +5% Luck
Stonewhisperers Guide 60 30 Mine 10 ores with 5 Runesight Gain 5 Runesight -20% Empty tile rate; 35% chance to instantly shatter stone nodes +5% Luck
Strong Minded 100 50 Meditate at max Mana Unlocked on spawn Meditating grants Resilient +2 if you have no current stacks +1 Max Runes, +3% Resilience
The Beauty of Flora 60 30 Gather ingredient from moving tile Unlocked on spawn +30% chance of finding ingredients while traveling +5% Incoming Healing
The Joker 100 50 Taunt same enemy twice Unlocked on spawn Distraction skill inflicts Rage +2 to target +1% Elemental Dmg, +1% Physical Dmg
Undying Heart 150 75 Win battle at <=20% HP Unlocked on spawn Mortal hit sets HP to 1 once per battle instead of death/down +2 Max HP
Vampire 150 75 10 Void Affinity, Lifesteal 20 HP total 7 Void Affinity Weapon hits have a chance to grant +1 Bloodthirst stack +2% Lifesteal, -20% Fire/Order Res

Forgotten Stories books for survival and exploration

Adrenaline

AdrenalineClick to enlarge
Adrenaline
WRITE · Ink Shards
100
SIGN · Ink
50
Before writing
Get inflicted with Deepwound.
After writing
Unlocked on spawn
Grants
+2 Defense points below 50% HP; regen +1 extra stamina/turn
Bonuses
+2 Max HP, +2% Resilience

Advantage

AdvantageClick to enlarge
Advantage
WRITE · Ink Shards
100
SIGN · Ink
50
Before writing
Reach 3 Total Turns off Speed
After writing
Unlocked on spawn
Grants
Start battle with +1 Swift stack
Bonuses
+0.05 Speed

Bodybuilding

BodybuildingClick to enlarge
Bodybuilding
WRITE · Ink Shards
100
SIGN · Ink
50
Before writing
Reach 15 Physique
After writing
Reach 12 Physique
Grants
Resilience check prevents limb loss (scales at 3x Resilience)
Bonuses
+2.5% Phys Dmg, +1 Defense, +2 Max Stamina, -30% Elem Dmg, -3 Max Mana

Camping Guide

Camping GuideClick to enlarge
Camping Guide
WRITE · Ink Shards
100
SIGN · Ink
50
Before writing
Explore 50 Tiles and 3 different biomes in one game
After writing
Unlocked on Spawn
Grants
Aftermath restores +30% HP/Stamina/Mana; party map travel -10% time
Bonuses
+1 Max Stamina, +3% Resilience

Cauldron Vessel

Cauldron VesselClick to enlarge
Cauldron Vessel
WRITE · Ink Shards
150
SIGN · Ink
75
Before writing
Be inflicted with 5 unique debuffs
After writing
Unlocked on spawn
Grants
Gain +1 Defense Point for every 2 debuffs on self
Bonuses
+1 Max HP, +5% Resilience

Elemental Knowledge

Elemental KnowledgeClick to enlarge
Elemental Knowledge
WRITE · Ink Shards
60
SIGN · Ink
30
Before writing
Cast a Critical Elemental Spell
After writing
Unlocked on spawn
Grants
All elemental damage gains +1 PEN
Bonuses
+2.5% Elemental Dmg

How to Hate

How to HateClick to enlarge
How to Hate
WRITE · Ink Shards
150
SIGN · Ink
75
Before writing
Defeat an enemy charmed by you.
After writing
Unlocked on spawn
Grants
Charmed targets take +10% dmg (consumes 1 charm stack/hit)
Bonuses
+2% Resilience

Narcissist and Perfectionist

Narcissist and PerfectionistClick to enlarge
Narcissist and Perfectionist
WRITE · Ink Shards
150
SIGN · Ink
75
Before writing
Complete 3 Critical QTEs in a row.
After writing
Unlocked on spawn
Grants
Perfectionist increases weapon-attack damage by +5% per stack up to a maximum of 3 stacks and grants a flat +1 Stamina Regen while the effect is active (does not scale per stack). Taking damage or failing to land a critical strike immediately clears all stacks. Additionally, suffering a hit inflicts +10% incoming damage for each stack held prior to the hit.
Bonuses
-10% Block Red., -1% Def, +2% Luck, +2% Res

Reflections

ReflectionsClick to enlarge
Reflections
WRITE · Ink Shards
100
SIGN · Ink
50
Before writing
Meditate twice in a row
After writing
Unlocked on spawn
Grants
Meditate restores +2 extra mana, but inflicts Vulnerable +2
Bonuses
+1 Max Mana, +1% Elemental Dmg

Road to Success

Road to SuccessClick to enlarge
Road to Success
WRITE · Ink Shards
60
SIGN · Ink
30
Before writing
Fail 3 QTEs
After writing
Unlocked on spawn
Grants
Failed QTEs reduce stamina penalty cost by 1
Bonuses
+5% Luck

Stonewhisperers Guide

Stonewhisperers GuideClick to enlarge
Stonewhisperers Guide
WRITE · Ink Shards
60
SIGN · Ink
30
Before writing
Mine a total of 10 ores with 5 runesight points
After writing
Gain 5 Runesight
Grants
-20% Empty tile rate; 35% chance to instantly shatter stone nodes
Bonuses
+5% Luck

Strong Minded

Strong MindedClick to enlarge
Strong Minded
WRITE · Ink Shards
100
SIGN · Ink
50
Before writing
Meditate while already at max Mana
After writing
Unlocked on spawn
Grants
Meditating grants Resilient +2 if you have no current stacks
Bonuses
+1 Max Runes, +3% Resilience

The Beauty of Flora

The Beauty of FloraClick to enlarge
The Beauty of Flora
WRITE · Ink Shards
60
SIGN · Ink
30
Before writing
Acquire an ingredient from moving tiles
After writing
Unlocked on spawn
Grants
+30% chance of finding ingredients while traveling
Bonuses
+5% Incoming Healing

The Joker

The JokerClick to enlarge
The Joker
WRITE · Ink Shards
100
SIGN · Ink
50
Before writing
Taunt the same enemy twice
After writing
Unlocked on spawn
Grants
Distraction skill inflicts Rage +2 to target
Bonuses
+1% Elemental Dmg, +1% Physical Dmg

Undying Heart

Undying HeartClick to enlarge
Undying Heart
WRITE · Ink Shards
150
SIGN · Ink
75
Before writing
Win a battle with 20% or less remaining health
After writing
Unlocked on spawn
Grants
Mortal hit sets HP to 1 once per battle instead of death/down
Bonuses
+2 Max HP

Vampire

VampireClick to enlarge
Vampire
WRITE · Ink Shards
150
SIGN · Ink
75
Before writing
Reach 10 Void affinity and lifesteal a total of 20 health
After writing
Reach 7 Void affinity
Grants
Weapon hits have a chance to grant +1 Bloodthirst stack
Bonuses
+2% Lifesteal, -20% Fire/Order Res

Planning Your Forgotten Stories Books Build

Choose Forgotten Stories books around your main weapon, desired spells, and the benefits your party needs. The stat locks guide helps keep affinities available for their requirements. If you need help with the two currencies or spawn-ready Books, see how to write and sign Books.

Frequently Asked Questions About Forgotten Stories Books

How do I write books in Forgotten Stories, and where is the Library?

To write books permanently, return to the game lobby between expeditions and enter the Library. Inside the Library interface, you spend Ink Shards (earned by completing or leaving runs) to WRITE books into your account catalog. This either makes the book spawn-ready or slashes its in-run requirements for all future adventures.

Can I learn and sign an unwritten book during an active run without visiting the lobby?

Yes. Meet the unwritten Book's unlock objective, then use SIGN and pay its in-run Ink cost. Lobby writing is useful for future runs, but you do not need to write a Book there first to learn it during the current run.

Do I keep my signed books after dying or finishing an expedition?

No. Signing Forgotten Stories books with temporary in-run Ink activates stats, passives, and spells only for that expedition. Any Book you WRITE in the lobby Library with permanent Ink Shards remains recorded on your profile, easing or removing requirements for subsequent runs.

Do I lose my Ink Shards if I leave the game?

The game FAQ says you still receive your earned shards when leaving, dead or alive. Use Ink Shards for lobby writing and Ink for signing Books during a run; they serve different parts of your progression.

Which Forgotten Stories books should I sign first during a run?

Plan your signed Forgotten Stories books around available in-run Ink and each Book’s unlock requirements. Prioritize the damage bonuses, defensive passives, or spells that support your current build before paying to SIGN another Book.

Why doesn't Stonewhisperers Guide unlock on spawn like other 60-shard books?

Among lobby-written Forgotten Stories books, Stonewhisperers Guide costs 60 Ink Shards to reduce its requirement from "Mine 10 ores with 5 Runesight" to simply "Gain 5 Runesight." Because it still requires 5 Runesight in-run, it is a reduced-threshold Book rather than spawn-ready.

Can Cleansing Waters from Small Sea revive a dead teammate?

No. Cleansing Waters from Small Sea—one of the restorative Forgotten Stories books—heals living allies and purges Infection, Deepwound, and Venomed on critical casts. It cannot revive the dead. The Forgotten Stories revive guide covers current survival mechanics.


Sources: the Forgotten Stories Trello and Inheritance and Books FAQ. Updated September 7, 2026.

Game images & gameplay sources

Game art and animations: Forgotten Stories Trello. Video walkthroughs: steeb.

Choose core Books and check whether their requirements fit the same run. Explore Forgotten Stories builds and plan your stats →