Compare Forgotten Stories books by spells, passive bonuses, requirements, and Ink costs.
Writing Forgotten Stories books in the lobby prepares an easier unlock for future runs.
Signing activates your chosen Forgotten Stories books for your current adventure.
Below you will find all 39 Forgotten Stories books in the current catalog, with Ink and Ink Shard costs, unlock requirements, passives, and stat bonuses. Start with the writing and signing steps, compare a few useful early picks, then use the illustrated catalog to plan the Books you want next.
How to Write Books in Forgotten Stories
When studying Forgotten Stories books, WRITE in the lobby uses Ink Shards to make a Book easier to unlock on future runs. SIGN during a run uses Ink to learn that Book. Follow the step-by-step book writing guide for the full process; use this page to compare Books and pick the ones you want.
Explore Forgotten Stories books in action

How to Get Every Book in Forgotten Stories
Follow the community overview of Forgotten Stories books, then compare unlock requirements and costs below.
Spotlight: Priority Forgotten Stories Books to Unlock First
While every build benefits from tailored choices, these Forgotten Stories books are useful starting points for support, damage, and survival:
Small Sea (Support & Debuff Cleansing Core)
- Lobby WRITE Cost: 200 Ink Shards
- In-Run SIGN Cost: 100 Ink
- Unwritten Requirement: Reach 10 Order Affinity & 10 Water Affinity
- Written Requirement: Reach 7 Order Affinity & 7 Water Affinity
- Granted Spell: Cleansing Waters
- Stat Bonuses: +5% Outgoing Healing, +5% Water Damage
Small Sea is an excellent support pick among Forgotten Stories books. It grants the indispensable spell Cleansing Waters, which restores party hit points and reduces negative status stacks. On a critical cast, Cleansing Waters completely strips lethal conditions such as Infection, Deepwound, and Venomed (detailed in our Healing & Status Effects Guide). In high-tier co-op expeditions, having at least one party member run 7 Order and 7 Water to cast Cleansing Waters will save countless runs from devastating damage-over-time wipes.
Hailreign Chronicles (Cryomancy & Crowd Control)
- Lobby WRITE Cost: 200 Ink Shards
- In-Run SIGN Cost: 100 Ink
- Unwritten Requirement: Reach 15 Wind Affinity & 10 Water Affinity
- Written Requirement: Reach 12 Wind Affinity & 7 Water Affinity
- Granted Spells: Blizzard & Icicle
- Innate Passive: Water and Wind type attacks have a 65% chance to inflict Chilled.
- Stat Bonuses: +5% Wind Damage, +5% Water Damage
Want Forgotten Stories books that hit a whole enemy group? Hailreign Chronicles gives Wind/Water casters Blizzard and Icicle. Its signature spell, Blizzard, strikes the battlefield 5 times (6 on critical cast), shredding multiple enemy postures and health bars simultaneously. Combined with its 65% innate Chilled proc on all Water and Wind attacks, Hailreign Chronicles consistently delays enemy action turns, giving your team immense initiative advantage throughout lengthy encounters.
Elemental Knowledge (Universal Spellcaster Baseline)
- Lobby WRITE Cost: 60 Ink Shards
- In-Run SIGN Cost: 30 Ink
- Unwritten Requirement: Cast a Critical Elemental Spell
- Written Requirement: Unlocked on spawn (Spawn-Ready)
- Innate Passive: All elemental damage gains +1 PEN (Penetration).
- Stat Bonuses: +2.5% Elemental Damage
At just 60 Ink Shards in the lobby, Elemental Knowledge is one of the most accessible Forgotten Stories books for early runs. The flat +1 penetration helps your spells get through elemental defenses, while its instant spawn availability means every caster character can sign it immediately upon entering an expedition.
Undying Heart (Second Chance Life Insurance)
- Lobby WRITE Cost: 150 Ink Shards
- In-Run SIGN Cost: 75 Ink
- Unwritten Requirement: Win a battle with 20% or less remaining health
- Written Requirement: Unlocked on spawn (Spawn-Ready)
- Innate Passive: Once per battle, taking a mortal hit sets your health to 1 instead of downing or defeating you.
- Stat Bonuses: +2 Max Health
Undying Heart is one of the defensive Forgotten Stories books when a boss hit catches you out. The passive leaves you at 1 HP instead of letting that mortal hit down or defeat you, once per battle. You still need to survive follow-up attacks, so plan how you or an ally will heal when you can next act.
Arts of Infusion (Elemental Spellblade Enchants)
- Lobby WRITE Cost: 200 Ink Shards
- In-Run SIGN Cost: 100 Ink
- Unwritten Requirement: Reach 10 Order Affinity and 5 in Fire, Water, Earth, and Wind Affinity
- Written Requirement: Reach 7 Order Affinity and 4 in Fire, Water, Earth, and Wind Affinity
- Granted Spells: Fire Infusion, Water Infusion, Earth Infusion, Wind Infusion
- Stat Bonuses: +2% Resilience, +2.5% Elemental Damage
For spellblade and battlemage builds, Arts of Infusion ranks among essential Forgotten Stories books. It grants dedicated weapon enchantment spells for the four primary elemental forces: Fire, Water, Earth, and Wind. Enchanting your blades, blunts, or light weapons allows physical strikes to apply elemental ailments, trigger status combos like steam explosions with Ablaze targets, and take advantage of elemental weapon damage.
Abigails Diary (Aggressive Claw Brawler Sustain)
- Lobby WRITE Cost: 300 Ink Shards
- In-Run SIGN Cost: 150 Ink
- Unwritten Requirement: Defeat 10 enemies using claw skills AND defeat Abigail (by any method)
- Written Requirement: Defeat 5 enemies using claws
- Granted Action: Killthirst (applies Killthirst +4 to self)
- Stat Bonuses: +1% Lifesteal, +2.5% Physical Damage
Tailor-made for aggressive frontline brawlers, Abigail's Diary is one of the martial Forgotten Stories books rewarding continuous pressure. The granted action, Killthirst, buffs your damage output while the innate +1% lifesteal helps restore health during drawn-out battles. Fulfilling the unwritten requirement requires defeating 10 mobs specifically with claw skills alongside felling the Abigail encounter, but written runs reduce the task to 5 simple claw kills.
Chaostatic (Chain Lightning Burst Magic)
- Lobby WRITE Cost: 200 Ink Shards
- In-Run SIGN Cost: 100 Ink
- Unwritten Requirement: Reach 15 Chaos Affinity & 10 Earth Affinity
- Written Requirement: Reach 12 Chaos Affinity & 7 Earth Affinity
- Granted Spell: Skystruck
- Stat Bonuses: +5% Chaos Damage, +5% Earth Damage
Chaostatic is a spell-focused choice among Forgotten Stories books, unlocking Chaos Chain and Skystruck. Chaos Chain deals Chaos damage and applies Chaostatic +3, or +4 on a critical cast. Follow with Skystruck to hit enemies carrying Chaostatic. The same Book gives you both parts of the combination.
En Garde (Medium Weapon Defensive Stance)
- Lobby WRITE Cost: 100 Ink Shards
- In-Run SIGN Cost: 50 Ink
- Unwritten Requirement: Reach 10 Medium Weapon Mastery
- Written Requirement: Reach 7 Medium Weapon Mastery
- Innate Passive: Start battle with Counter +2 and Fortified +2.
- Stat Bonuses: +2% Blunt Resistance, +2% Slash Resistance, +1% Physical Damage
En Garde stands out among Forgotten Stories books for medium-weapon defense. Fortified adds defense, while Counter retaliates with a reduced-damage basic attack after an enemy finishes a close-range attack. You get both effects at the start of battle without first setting up a stance.
Complete Directory: All 39 Forgotten Stories Books
Compare all 39 Forgotten Stories books by role below. Each illustrated entry includes lobby WRITE costs, in-run SIGN costs, unlock requirements, and the benefits to plan around.
1. Spell & Magic Codices (14 Books)
These Forgotten Stories books grant active elemental spells or magical actions that broaden your spellbook options. All 14 magic codices feature reduced thresholds once written in the lobby Library.
Compare Forgotten Stories books: requirements and bonuses
| Book Name | WRITE Cost (Shards) | SIGN Cost (Ink) | Unwritten Requirement | Written Requirement | Granted Spells / Actions | Stat Modifiers |
|---|---|---|---|---|---|---|
| Arts of Infusion | 200 | 100 | 10 Order, 5 Fire, Water, Earth, Wind | 7 Order, 4 Fire, Water, Earth, Wind | Spells: Fire, Water, Earth & Wind Infusion | +2% Resilience, +2.5% Elemental Dmg |
| Binary Codex | 300 | 150 | 15 Chaos Affinity, Defeat Supreme Chaos Rumiel | 12 Chaos Affinity | Action: Summon Mirage Eye (Turret applies Mirage Eye +5) | +1 Max Runes, +5% Chaos Dmg, +5% Chaos Res |
| Bloodwired Tome | 300 | 150 | 15 Void, 10 Order, Defeat Carcass & Carnage | 12 Void, 7 Order | Spell: Bloodwire | -30% Outgoing/Incoming Healing, -5 Max HP, -20% Order Res |
| Boiling Blood | 200 | 100 | 10 Water, 10 Void, 10 Fire Affinity | 7 Water, 7 Void, 7 Fire Affinity | Spell: Veinmelt | +5% Fire Dmg, +5% Void Dmg, -40% In/Out Healing, -20% Order Res |
| Chaostatic | 200 | 100 | 15 Chaos, 10 Earth Affinity | 12 Chaos, 7 Earth Affinity | Spells: Chaos Chain + Skystruck | +5% Chaos Dmg, +5% Earth Dmg |
| Hailreign Chronicles | 200 | 100 | 15 Wind, 10 Water Affinity | 12 Wind, 7 Water Affinity | Spells: Blizzard, Icicle; 65% Chilled on Wind/Water hits | +5% Wind Dmg, +5% Water Dmg |
| Living Garden | 200 | 100 | 10 Earth/Order, 5 Water/Wind, Defeat Aggrovant | 7 Earth/Order, 4 Water/Wind | Spells: Bloom, Fragrance | +10% Outgoing Healing, -20% Incoming Healing |
| Mana Veil | 150 | 75 | 15 Order Affinity, Heal anyone 10 times | 12 Order Affinity | Action: Conjure Barrier (Applies Barrier +4) | +1 Max Mana, +2% Elemental Dmg |
| My Brutal Inferno | 200 | 100 | 10 Chaos, 10 Fire Affinity | 7 Chaos, 7 Fire Affinity | Action: Raging Flames (Applies Raging Flame to self) | +5% Fire Dmg/Res, +3 Max HP, -30% Water Dmg/Res |
| Pressure Chamber | 200 | 100 | 10 Fire, 10 Water Affinity | 7 Fire, 7 Water Affinity | Spell: Boiling Burst; Water hits consume Ablaze for AoE steam | +2.5% Fire Dmg, +2.5% Water Dmg |
| Small Sea | 200 | 100 | 10 Order, 10 Water Affinity | 7 Order, 7 Water Affinity | Spell: Cleansing Waters | +5% Outgoing Healing, +5% Water Dmg |
| Terraformer | 150 | 75 | 10 Earth, 10 Order Affinity | 7 Earth, 7 Order Affinity | Spell: Earth Mantle | +5% Earth Dmg, +5% Earth Res |
| Unstoppable Wind | 200 | 100 | 10 Wind Affinity, 10 Weapon Mastery | 7 Wind Affinity, 7 Weapon Mastery | Spell: Gustwalker | +5% Wind Dmg, +0.05 Speed |
| War Crematory | 200 | 100 | 10 Void, 10 Fire Affinity | 7 Void, 7 Fire Affinity | Spell: Cursed Incineration | +2.5% Void/Fire Dmg, -40% In/Out Healing, -40% Order Res |
Forgotten Stories books for spells and active abilities
Arts of Infusion
- WRITE · Ink Shards
- 200
- SIGN · Ink
- 100
- Before writing
- Reach 10 Order Affinity and 5 Fire, Water, Earth, and Wind Affinity
- After writing
- Reach 7 Order Affinity and 4 Fire, Water, Earth, and Wind Affinity
- Grants
- Spells: Fire, Water, Earth & Wind Infusion
- Bonuses
- +2% Resilience, +2.5% Elemental Dmg
Check first-time requirements in Builds →Check this written Book in Builds →
Binary Codex
- WRITE · Ink Shards
- 300
- SIGN · Ink
- 150
- Before writing
- Reach 15 Chaos Affinity and defeat Supreme Chaos (Rumiel).
- After writing
- Reach 12 Chaos Affinity
- Grants
- Action: Summon Mirage Eye (Turret applies Mirage Eye +5)
- Bonuses
- +1 Max Runes, +5% Chaos Dmg, +5% Chaos Res
Check first-time requirements in Builds →Check this written Book in Builds →
Bloodwired Tome
- WRITE · Ink Shards
- 300
- SIGN · Ink
- 150
- Before writing
- Reach 15 Void Affinity, 10 Order Affinity, and Defeat Carcass and Carnage
- After writing
- Reach 12 Void Affinity, 7 Order Affinity
- Grants
- Spell: Bloodwire
- Bonuses
- -30% Outgoing/Incoming Healing, -5 Max HP, -20% Order Res
Check first-time requirements in Builds →Check this written Book in Builds →
Boiling Blood
- WRITE · Ink Shards
- 200
- SIGN · Ink
- 100
- Before writing
- Reach 10 Water, Void, and Fire Affinity
- After writing
- Reach 7 Water, Void, and Fire Affinity
- Grants
- Spell: Veinmelt
- Bonuses
- +5% Fire Dmg, +5% Void Dmg, -40% In/Out Healing, -20% Order Res
Check first-time requirements in Builds →Check this written Book in Builds →
Chaostatic
- WRITE · Ink Shards
- 200
- SIGN · Ink
- 100
- Before writing
- Reach 15 Chaos and 10 Earth Affinity
- After writing
- Reach 12 Chaos and 7 Earth Affinity
- Grants
- Spells: Chaos Chain + Skystruck
- Bonuses
- +5% Chaos Dmg, +5% Earth Dmg
Check first-time requirements in Builds →Check this written Book in Builds →
Hailreign Chronicles
- WRITE · Ink Shards
- 200
- SIGN · Ink
- 100
- Before writing
- Reach 15 Wind and 10 Water Affinity.
- After writing
- Reach 12 Wind and 7 Water Affinity.
- Grants
- Spells: Blizzard, Icicle; 65% Chilled on Wind/Water hits
- Bonuses
- +5% Wind Dmg, +5% Water Dmg
Check first-time requirements in Builds →Check this written Book in Builds →
Living Garden
- WRITE · Ink Shards
- 200
- SIGN · Ink
- 100
- Before writing
- Reach 10 points in Earth and Order, 5 in Water and Wind Affinity. Defeat an Aggrovant.
- After writing
- Reach 7 points in Earth and Order, 4 in Water and Wind Affinity.
- Grants
- Spells: Bloom, Fragrance
- Bonuses
- +10% Outgoing Healing, -20% Incoming Healing
Check first-time requirements in Builds →Check this written Book in Builds →
Mana Veil
- WRITE · Ink Shards
- 150
- SIGN · Ink
- 75
- Before writing
- Reach 15 Order Affinity and heal anyone 10 times in total
- After writing
- Reach 12 Order Affinity
- Grants
- Action: Conjure Barrier (Applies Barrier +4)
- Bonuses
- +1 Max Mana, +2% Elemental Dmg
Check first-time requirements in Builds →Check this written Book in Builds →
My Brutal Inferno
- WRITE · Ink Shards
- 200
- SIGN · Ink
- 100
- Before writing
- Reach 10 Chaos and Fire Affinity
- After writing
- Reach 7 Chaos and Fire Affinity
- Grants
- Action: Raging Flames (Applies Raging Flame to self)
- Bonuses
- +5% Fire Dmg/Res, +3 Max HP, -30% Water Dmg/Res
Check first-time requirements in Builds →Check this written Book in Builds →
Pressure Chamber
- WRITE · Ink Shards
- 200
- SIGN · Ink
- 100
- Before writing
- Reach 10 Fire and Water Affinity
- After writing
- Reach 7 Fire and Water Affinity
- Grants
- Spell: Boiling Burst; Water hits consume Ablaze for AoE steam
- Bonuses
- +2.5% Fire Dmg, +2.5% Water Dmg
Check first-time requirements in Builds →Check this written Book in Builds →
Small Sea
- WRITE · Ink Shards
- 200
- SIGN · Ink
- 100
- Before writing
- Reach 10 Order and Water Affinity
- After writing
- Reach 7 Order and Water Affinity
- Grants
- Spell: Cleansing Waters
- Bonuses
- +5% Outgoing Healing, +5% Water Dmg
Check first-time requirements in Builds →Check this written Book in Builds →
Terraformer
- WRITE · Ink Shards
- 150
- SIGN · Ink
- 75
- Before writing
- Reach 10 Earth and Order Affinity
- After writing
- Reach 7 Earth and Order Affinity
- Grants
- Spell: Earth Mantle
- Bonuses
- +5% Earth Dmg, +5% Earth Res
Check first-time requirements in Builds →Check this written Book in Builds →
Unstoppable Wind
- WRITE · Ink Shards
- 200
- SIGN · Ink
- 100
- Before writing
- Reach 10 Wind Affinity and 10 Weapon Mastery
- After writing
- Reach 7 Wind Affinity and 7 Weapon Mastery
- Grants
- Spell: Gustwalker
- Bonuses
- +5% Wind Dmg, +0.05 Speed
Check first-time requirements in Builds →Check this written Book in Builds →
War Crematory
- WRITE · Ink Shards
- 200
- SIGN · Ink
- 100
- Before writing
- Reach 10 Void and Fire Affinity
- After writing
- Reach 7 Void and Fire Affinity
- Grants
- Spell: Cursed Incineration
- Bonuses
- +2.5% Void/Fire Dmg, -40% In/Out Healing, -40% Order Res
Check first-time requirements in Builds →Check this written Book in Builds →
2. Martial & Weapon Mastery Codices (9 Books)
These Forgotten Stories books enhance melee weapon damage, improve parry and counter mechanics, or grant specialized martial combat actions.
Compare Forgotten Stories books: requirements and bonuses
| Book Name | WRITE Cost (Shards) | SIGN Cost (Ink) | Unwritten Requirement | Written Requirement | Granted Passives / Stances | Stat Modifiers |
|---|---|---|---|---|---|---|
| Abigails Diary | 300 | 150 | 10 Claw skill kills, Defeat Abigail (any method) | 5 Claw kills | Action: Killthirst (Applies Killthirst +4) | +1% Lifesteal, +2.5% Physical Dmg |
| Blademaster | 60 | 30 | Land a Critical Hit with Slashing attack | Unlocked on spawn | Slash attacks gain +1 PEN | +2.5% Physical Dmg |
| Brutal Combat | 60 | 30 | Land a Critical Hit with Blunt attack | Unlocked on spawn | Blunt attacks gain +1 PEN | +2.5% Physical Dmg |
| Combat Tricks | 150 | 75 | 10 Weapon Masteries, Dodge 10 attacks | 7 Weapon Masteries | Action: Preparation (Applies Swift +2, Empowered +2) | +2% Physical Dmg, +1 Max Stamina |
| Counterblade | 100 | 50 | Perform 5 counters in total | Unlocked on spawn | Counters have a 20% chance to Critical | +1% Blunt Res, +1% Slash Res |
| Counterweight | 100 | 50 | Reach 10 Heavy Weapon Mastery | Reach 7 Heavy Weapon Mastery | Parrying 5 attacks grants +1 Counter stack with 2H weapons | +2% Physical Dmg, +2% Slash/Blunt Res |
| En Garde | 100 | 50 | Reach 10 Medium Weapon Mastery | Reach 7 Medium Weapon Mastery | Start battle with Counter +2 and Fortified +2 | +2% Slash/Blunt Res, +1% Physical Dmg |
| Hidden Blade | 100 | 50 | 10 Light Weapon Mastery, Counter 5 times | Reach 7 Light Weapon Mastery | Counter all attacks with Light Weapons without stacks (-60% counter dmg) | +0.05 Speed, +2% Physical Dmg |
| True Strength | 200 | 100 | Defeat boss with punch & punch boss 10 times with single arm | Unlocked on spawn | Punch deals +40% dmg to bosses (+15% with Cestus) | +3 Max HP, +5% Resilience, +3% Slash/Blunt Res |
Forgotten Stories books for weapon builds
Abigails Diary
- WRITE · Ink Shards
- 300
- SIGN · Ink
- 150
- Before writing
- Defeat 10 enemies using claw skills and defeat Abigail by any method.
- After writing
- Defeat 5 enemies using claws.
- Grants
- Action: Killthirst (Applies Killthirst +4)
- Bonuses
- +1% Lifesteal, +2.5% Physical Dmg
Check first-time requirements in Builds →Check this written Book in Builds →
Blademaster
- WRITE · Ink Shards
- 60
- SIGN · Ink
- 30
- Before writing
- Land a Critical Hit with a Slashing Attack
- After writing
- Unlocked on spawn
- Grants
- Slash attacks gain +1 PEN
- Bonuses
- +2.5% Physical Dmg
Check first-time requirements in Builds →Check this written Book in Builds →
Brutal Combat
- WRITE · Ink Shards
- 60
- SIGN · Ink
- 30
- Before writing
- Land a Critical Hit with a Blunt Attack
- After writing
- Unlocked on spawn
- Grants
- Blunt attacks gain +1 PEN
- Bonuses
- +2.5% Physical Dmg
Check first-time requirements in Builds →Check this written Book in Builds →
Combat Tricks
- WRITE · Ink Shards
- 150
- SIGN · Ink
- 75
- Before writing
- Reach 10 points in Weapon masteries and dodge 10 attacks
- After writing
- Reach 7 points in Weapon masteries
- Grants
- Action: Preparation (Applies Swift +2, Empowered +2)
- Bonuses
- +2% Physical Dmg, +1 Max Stamina
Check first-time requirements in Builds →Check this written Book in Builds →
Counterblade
- WRITE · Ink Shards
- 100
- SIGN · Ink
- 50
- Before writing
- Perform 5 counters in total
- After writing
- Unlocked on spawn
- Grants
- Counters have a 20% chance to Critical
- Bonuses
- +1% Blunt Res, +1% Slash Res
Check first-time requirements in Builds →Check this written Book in Builds →
Counterweight
- WRITE · Ink Shards
- 100
- SIGN · Ink
- 50
- Before writing
- Reach 10 in Heavy Mastery
- After writing
- Reach 7 in Heavy Mastery
- Grants
- Parrying 5 attacks grants +1 Counter stack with 2H weapons
- Bonuses
- +2% Physical Dmg, +2% Slash/Blunt Res
Check first-time requirements in Builds →Check this written Book in Builds →
En Garde
- WRITE · Ink Shards
- 100
- SIGN · Ink
- 50
- Before writing
- Reach 10 Medium Mastery
- After writing
- Reach 7 Medium Mastery
- Grants
- Start battle with Counter +2 and Fortified +2
- Bonuses
- +2% Slash/Blunt Res, +1% Physical Dmg
Check first-time requirements in Builds →Check this written Book in Builds →
True Strength
- WRITE · Ink Shards
- 200
- SIGN · Ink
- 100
- Before writing
- Defeat a boss with punch. Punch bosses a total of 10 times. You gotta have a single arm for both requierements to count as progress.
- After writing
- Unlocked on spawn
- Grants
- Punch deals +40% dmg to bosses (+15% with Cestus)
- Bonuses
- +3 Max HP, +5% Resilience, +3% Slash/Blunt Res
Check first-time requirements in Builds →Check this written Book in Builds →
3. Utility, Survival & Attribute Codices (16 Books)
These Forgotten Stories books provide survival passives, speed enhancements, resource recovery, and exploration advantages.
Compare Forgotten Stories books: requirements and bonuses
| Book Name | WRITE Cost (Shards) | SIGN Cost (Ink) | Unwritten Requirement | Written Requirement | Granted Passives / Mechanics | Stat Modifiers |
|---|---|---|---|---|---|---|
| Adrenaline | 100 | 50 | Get inflicted with Deepwound | Unlocked on spawn | +2 Defense points below 50% HP; regen +1 extra stamina/turn | +2 Max HP, +2% Resilience |
| Advantage | 100 | 50 | Reach 3 Total Turns off Speed | Unlocked on spawn | Start battle with +1 Swift stack | +0.05 Speed |
| Bodybuilding | 100 | 50 | Reach 15 Physique | Reach 12 Physique | Resilience check prevents limb loss (scales at 3x Resilience) | +2.5% Phys Dmg, +1 Defense, +2 Max Stamina, -30% Elem Dmg, -3 Max Mana |
| Camping Guide | 100 | 50 | Explore 50 tiles and 3 biomes in 1 game | Unlocked on spawn | Aftermath restores +30% HP/Stamina/Mana; party map travel -10% time | +1 Max Stamina, +3% Resilience |
| Cauldron Vessel | 150 | 75 | Inflicted with 5 unique debuffs | Unlocked on spawn | Gain +1 Defense Point for every 2 debuffs on self | +1 Max HP, +5% Resilience |
| Elemental Knowledge | 60 | 30 | Cast a Critical Elemental Spell | Unlocked on spawn | All elemental damage gains +1 PEN | +2.5% Elemental Dmg |
| How to Hate | 150 | 75 | Defeat an enemy charmed by you | Unlocked on spawn | Charmed targets take +10% dmg (consumes 1 charm stack/hit) | +2% Resilience |
| Narcissist & Perfectionist | 150 | 75 | Complete 3 Critical QTEs in a row | Unlocked on spawn | Perfectionist increases weapon-attack damage by +5% per stack up to a maximum of 3 stacks and grants a flat +1 Stamina Regen while the effect is active (does not scale per stack). Taking damage or failing to land a critical strike immediately clears all stacks. Additionally, suffering a hit inflicts +10% incoming damage for each stack held prior to the hit. | -10% Block Red., -1% Def, +2% Luck, +2% Res |
| Reflections | 100 | 50 | Meditate twice in a row | Unlocked on spawn | Meditate restores +2 extra mana, but inflicts Vulnerable +2 | +1 Max Mana, +1% Elemental Dmg |
| Road to Success | 60 | 30 | Fail 3 QTEs | Unlocked on spawn | Failed QTEs reduce stamina penalty cost by 1 | +5% Luck |
| Stonewhisperers Guide | 60 | 30 | Mine 10 ores with 5 Runesight | Gain 5 Runesight | -20% Empty tile rate; 35% chance to instantly shatter stone nodes | +5% Luck |
| Strong Minded | 100 | 50 | Meditate at max Mana | Unlocked on spawn | Meditating grants Resilient +2 if you have no current stacks | +1 Max Runes, +3% Resilience |
| The Beauty of Flora | 60 | 30 | Gather ingredient from moving tile | Unlocked on spawn | +30% chance of finding ingredients while traveling | +5% Incoming Healing |
| The Joker | 100 | 50 | Taunt same enemy twice | Unlocked on spawn | Distraction skill inflicts Rage +2 to target | +1% Elemental Dmg, +1% Physical Dmg |
| Undying Heart | 150 | 75 | Win battle at <=20% HP | Unlocked on spawn | Mortal hit sets HP to 1 once per battle instead of death/down | +2 Max HP |
| Vampire | 150 | 75 | 10 Void Affinity, Lifesteal 20 HP total | 7 Void Affinity | Weapon hits have a chance to grant +1 Bloodthirst stack | +2% Lifesteal, -20% Fire/Order Res |
Forgotten Stories books for survival and exploration
Adrenaline
- WRITE · Ink Shards
- 100
- SIGN · Ink
- 50
- Before writing
- Get inflicted with Deepwound.
- After writing
- Unlocked on spawn
- Grants
- +2 Defense points below 50% HP; regen +1 extra stamina/turn
- Bonuses
- +2 Max HP, +2% Resilience
Check first-time requirements in Builds →Check this written Book in Builds →
Advantage
- WRITE · Ink Shards
- 100
- SIGN · Ink
- 50
- Before writing
- Reach 3 Total Turns off Speed
- After writing
- Unlocked on spawn
- Grants
- Start battle with +1 Swift stack
- Bonuses
- +0.05 Speed
Check first-time requirements in Builds →Check this written Book in Builds →Check your Speed →
Bodybuilding
- WRITE · Ink Shards
- 100
- SIGN · Ink
- 50
- Before writing
- Reach 15 Physique
- After writing
- Reach 12 Physique
- Grants
- Resilience check prevents limb loss (scales at 3x Resilience)
- Bonuses
- +2.5% Phys Dmg, +1 Defense, +2 Max Stamina, -30% Elem Dmg, -3 Max Mana
Check first-time requirements in Builds →Check this written Book in Builds →
Camping Guide
- WRITE · Ink Shards
- 100
- SIGN · Ink
- 50
- Before writing
- Explore 50 Tiles and 3 different biomes in one game
- After writing
- Unlocked on Spawn
- Grants
- Aftermath restores +30% HP/Stamina/Mana; party map travel -10% time
- Bonuses
- +1 Max Stamina, +3% Resilience
Check first-time requirements in Builds →Check this written Book in Builds →
Cauldron Vessel
- WRITE · Ink Shards
- 150
- SIGN · Ink
- 75
- Before writing
- Be inflicted with 5 unique debuffs
- After writing
- Unlocked on spawn
- Grants
- Gain +1 Defense Point for every 2 debuffs on self
- Bonuses
- +1 Max HP, +5% Resilience
Check first-time requirements in Builds →Check this written Book in Builds →
Elemental Knowledge
- WRITE · Ink Shards
- 60
- SIGN · Ink
- 30
- Before writing
- Cast a Critical Elemental Spell
- After writing
- Unlocked on spawn
- Grants
- All elemental damage gains +1 PEN
- Bonuses
- +2.5% Elemental Dmg
Check first-time requirements in Builds →Check this written Book in Builds →
How to Hate
- WRITE · Ink Shards
- 150
- SIGN · Ink
- 75
- Before writing
- Defeat an enemy charmed by you.
- After writing
- Unlocked on spawn
- Grants
- Charmed targets take +10% dmg (consumes 1 charm stack/hit)
- Bonuses
- +2% Resilience
Check first-time requirements in Builds →Check this written Book in Builds →
Narcissist and Perfectionist
- WRITE · Ink Shards
- 150
- SIGN · Ink
- 75
- Before writing
- Complete 3 Critical QTEs in a row.
- After writing
- Unlocked on spawn
- Grants
- Perfectionist increases weapon-attack damage by +5% per stack up to a maximum of 3 stacks and grants a flat +1 Stamina Regen while the effect is active (does not scale per stack). Taking damage or failing to land a critical strike immediately clears all stacks. Additionally, suffering a hit inflicts +10% incoming damage for each stack held prior to the hit.
- Bonuses
- -10% Block Red., -1% Def, +2% Luck, +2% Res
Check first-time requirements in Builds →Check this written Book in Builds →
Reflections
- WRITE · Ink Shards
- 100
- SIGN · Ink
- 50
- Before writing
- Meditate twice in a row
- After writing
- Unlocked on spawn
- Grants
- Meditate restores +2 extra mana, but inflicts Vulnerable +2
- Bonuses
- +1 Max Mana, +1% Elemental Dmg
Check first-time requirements in Builds →Check this written Book in Builds →
Road to Success
- WRITE · Ink Shards
- 60
- SIGN · Ink
- 30
- Before writing
- Fail 3 QTEs
- After writing
- Unlocked on spawn
- Grants
- Failed QTEs reduce stamina penalty cost by 1
- Bonuses
- +5% Luck
Check first-time requirements in Builds →Check this written Book in Builds →
Stonewhisperers Guide
- WRITE · Ink Shards
- 60
- SIGN · Ink
- 30
- Before writing
- Mine a total of 10 ores with 5 runesight points
- After writing
- Gain 5 Runesight
- Grants
- -20% Empty tile rate; 35% chance to instantly shatter stone nodes
- Bonuses
- +5% Luck
Check first-time requirements in Builds →Check this written Book in Builds →
Strong Minded
- WRITE · Ink Shards
- 100
- SIGN · Ink
- 50
- Before writing
- Meditate while already at max Mana
- After writing
- Unlocked on spawn
- Grants
- Meditating grants Resilient +2 if you have no current stacks
- Bonuses
- +1 Max Runes, +3% Resilience
Check first-time requirements in Builds →Check this written Book in Builds →
The Beauty of Flora
- WRITE · Ink Shards
- 60
- SIGN · Ink
- 30
- Before writing
- Acquire an ingredient from moving tiles
- After writing
- Unlocked on spawn
- Grants
- +30% chance of finding ingredients while traveling
- Bonuses
- +5% Incoming Healing
Check first-time requirements in Builds →Check this written Book in Builds →
The Joker
- WRITE · Ink Shards
- 100
- SIGN · Ink
- 50
- Before writing
- Taunt the same enemy twice
- After writing
- Unlocked on spawn
- Grants
- Distraction skill inflicts Rage +2 to target
- Bonuses
- +1% Elemental Dmg, +1% Physical Dmg
Check first-time requirements in Builds →Check this written Book in Builds →
Undying Heart
- WRITE · Ink Shards
- 150
- SIGN · Ink
- 75
- Before writing
- Win a battle with 20% or less remaining health
- After writing
- Unlocked on spawn
- Grants
- Mortal hit sets HP to 1 once per battle instead of death/down
- Bonuses
- +2 Max HP
Check first-time requirements in Builds →Check this written Book in Builds →
Vampire
- WRITE · Ink Shards
- 150
- SIGN · Ink
- 75
- Before writing
- Reach 10 Void affinity and lifesteal a total of 20 health
- After writing
- Reach 7 Void affinity
- Grants
- Weapon hits have a chance to grant +1 Bloodthirst stack
- Bonuses
- +2% Lifesteal, -20% Fire/Order Res
Check first-time requirements in Builds →Check this written Book in Builds →
Planning Your Forgotten Stories Books Build
Choose Forgotten Stories books around your main weapon, desired spells, and the benefits your party needs. The stat locks guide helps keep affinities available for their requirements. If you need help with the two currencies or spawn-ready Books, see how to write and sign Books.
Frequently Asked Questions About Forgotten Stories Books
How do I write books in Forgotten Stories, and where is the Library?
To write books permanently, return to the game lobby between expeditions and enter the Library. Inside the Library interface, you spend Ink Shards (earned by completing or leaving runs) to WRITE books into your account catalog. This either makes the book spawn-ready or slashes its in-run requirements for all future adventures.
Can I learn and sign an unwritten book during an active run without visiting the lobby?
Yes. Meet the unwritten Book's unlock objective, then use SIGN and pay its in-run Ink cost. Lobby writing is useful for future runs, but you do not need to write a Book there first to learn it during the current run.
Do I keep my signed books after dying or finishing an expedition?
No. Signing Forgotten Stories books with temporary in-run Ink activates stats, passives, and spells only for that expedition. Any Book you WRITE in the lobby Library with permanent Ink Shards remains recorded on your profile, easing or removing requirements for subsequent runs.
Do I lose my Ink Shards if I leave the game?
The game FAQ says you still receive your earned shards when leaving, dead or alive. Use Ink Shards for lobby writing and Ink for signing Books during a run; they serve different parts of your progression.
Which Forgotten Stories books should I sign first during a run?
Plan your signed Forgotten Stories books around available in-run Ink and each Book’s unlock requirements. Prioritize the damage bonuses, defensive passives, or spells that support your current build before paying to SIGN another Book.
Why doesn't Stonewhisperers Guide unlock on spawn like other 60-shard books?
Among lobby-written Forgotten Stories books, Stonewhisperers Guide costs 60 Ink Shards to reduce its requirement from "Mine 10 ores with 5 Runesight" to simply "Gain 5 Runesight." Because it still requires 5 Runesight in-run, it is a reduced-threshold Book rather than spawn-ready.
Can Cleansing Waters from Small Sea revive a dead teammate?
No. Cleansing Waters from Small Sea—one of the restorative Forgotten Stories books—heals living allies and purges Infection, Deepwound, and Venomed on critical casts. It cannot revive the dead. The Forgotten Stories revive guide covers current survival mechanics.
Sources: the Forgotten Stories Trello and Inheritance and Books FAQ. Updated September 7, 2026.
Game images & gameplay sources
Game art and animations: Forgotten Stories Trello. Video walkthroughs: steeb.
- Arts of Infusion
- Binary Codex
- Bloodwired Tome
- Boiling Blood
- Chaostatic
- Hailreign Chronicles
- Living Garden
- Mana Veil
- My Brutal Inferno
- Pressure Chamber
- Small Sea
- Terraformer
- Unstoppable Wind
- War Crematory
- Abigails Diary
- Blademaster
- Brutal Combat
- Combat Tricks
- Counterblade
- Counterweight
- En Garde
- Hidden Blade
- True Strength
- Adrenaline
- Advantage
- Bodybuilding
- Camping Guide
- Cauldron Vessel
- Elemental Knowledge
- How to Hate
- Narcissist and Perfectionist
- Reflections
- Road to Success
- Stonewhisperers Guide
- Strong Minded
- The Beauty of Flora
- The Joker
- Undying Heart
- Vampire
- Forgotten Stories Trello
- Inheritance and Books FAQ